When I skip a cutscene, it plays all the sound effects that would be played in the cutscene at the same time. It is really annoying. I usually compile the game with vanilla AGS after finishing the work as a workaround. But I think it could be something to be fixed.
Fixed.
AGS Draconian r4While debugging I happened to find a problem with audio channels, I can't say if it was by design, but assigning any value other than 0 to MaxChannelss in the editor under audio types
effectively decreases the channels you can (safely) use , let's do a few examples:
Type "Music" MaxChannels 1
(7 Channels Available)Type "Ambient Sound" MaxChannels 3
(4 Channels Available)Type "Footsteps" MaxChannels 2
(2 Channels Available)Type "Sound" MaxChannels 0
(CAN PLAY ONLY TWO SOUNDS AT ONCE!)Despite the inability to play more than two sounds there should not be grave errors.Now let's see another more devious example:
Type "Music" MaxChannels 1
(7 Channels Available)Type "Ambient Sound" MaxChannels 3
(4 Channels Available)Type "Footsteps" MaxChannels 2
(2 Channels Available)Type "Sound" MaxChannels 7
(You would think "that should do the trick". No, you're begging for trouble)Exceeding the available channels will only lead to sudden errors whenever you least expect it, expecially when skipping cutscenes!- Alan