Author Topic: AGS Draconian Edition 3.4.1 r9 (October 16, 2016)  (Read 37136 times)  Share 

Re: AGS Draconian Edition 3.4.1 r9 (October 16, 2016)
« Reply #220 on: 12 Aug 2017, 14:12 »
Hey, these blend modes, what blocks them from moving into the main engine code? They would be very useful for my game.

Snarky

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Re: AGS Draconian Edition 3.4.1 r9 (October 16, 2016)
« Reply #221 on: 12 Aug 2017, 18:11 »
What blocks you from using the draconian build for your game?

Re: AGS Draconian Edition 3.4.1 r9 (October 16, 2016)
« Reply #222 on: 12 Aug 2017, 21:45 »
I really want the new OpenGL render and the risk it won't work two years from now.

AnasAbdin

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Re: AGS Draconian Edition 3.4.1 r9 (October 16, 2016)
« Reply #223 on: 12 Aug 2017, 22:56 »
How did I miss this?! The vanilla editor really messed my sight :~(
I'm using AGS 3.3.3 640x400x32
Can I switch to AGS Draconian 3.4.1 r9 without jeopardizing the production of my project in anyway?