Author Topic: AGS Draconian Edition 3.4.1 r9 (October 16, 2016)  (Read 39648 times)

Re: AGS Draconian Edition 3.4.1 r9 (October 16, 2016)
« Reply #220 on: 12 Aug 2017, 14:12 »
Hey, these blend modes, what blocks them from moving into the main engine code? They would be very useful for my game.

Snarky

  • Local Moderator
  • Mittens Earl
  • Private Insultant
    • I can help with proof reading
    •  
    • I can help with translating
    •  
Re: AGS Draconian Edition 3.4.1 r9 (October 16, 2016)
« Reply #221 on: 12 Aug 2017, 18:11 »
What blocks you from using the draconian build for your game?

Re: AGS Draconian Edition 3.4.1 r9 (October 16, 2016)
« Reply #222 on: 12 Aug 2017, 21:45 »
I really want the new OpenGL render and the risk it won't work two years from now.

AnasAbdin

  • Peace, Love and AGS
Re: AGS Draconian Edition 3.4.1 r9 (October 16, 2016)
« Reply #223 on: 12 Aug 2017, 22:56 »
How did I miss this?! The vanilla editor really messed my sight :~(
I'm using AGS 3.3.3 640x400x32
Can I switch to AGS Draconian 3.4.1 r9 without jeopardizing the production of my project in anyway?

Re: AGS Draconian Edition 3.4.1.9 r10 beta2 (November 14, 2017)
« Reply #224 on: 09 Nov 2017, 07:22 »
Hello,
I've upgraded this project up to the latest AGS 3.4.1 RC1, so OpenGL support and all the other stuff has been ported over from the main branch.

I noticed some mistakes on my part about Game.SetDirectionRatio(float ratio), I don't know what I was thinking back then, so for now let's say that 1.0 actually means default and 2.0 is good for perspective.

This build is based on my no-legacy branch. To import games that aren't upgraded to the latest AGS you need to get Crimson's latest build, open the project and save it. Then you can starting using the draconian edition over it.

This is beta, so make sure to backup your project and report here if anything breaks.
Linux thingamajigs not included yet.

Download it here

EDIT: Updated to RC 2


- Alan
« Last Edit: 14 Nov 2017, 19:12 by Alan v.Drake »

Re: AGS Draconian Edition 3.4.1 r9 (October 16, 2016)
« Reply #225 on: 09 Dec 2017, 10:51 »
Hey Alan!

The blend modes, could it be a plugin somehow? I would like to be able to use it with the main branch. I would like to have an object using a blend mode like overlay or multiply, on top of everything, to help with proper lighting.

Re: AGS Draconian Edition 3.4.1 r9 (October 16, 2016)
« Reply #226 on: 09 Dec 2017, 18:32 »
Hey Alan!

The blend modes, could it be a plugin somehow? I would like to be able to use it with the main branch. I would like to have an object using a blend mode like overlay or multiply, on top of everything, to help with proper lighting.

As far as I know, it can't.
I could update my blendmodes feature branch and mix it with master to compile a custom version. But that'll still break compatibility because needs to add the BlendMode property to characters, objects, guis and overlays.

- Alan