WOW!You went pretty far coming up with those.Though I am not a bad person,i would love to experience the bad ending,seems very interesting...Multiple endings is a new cool thing to the series.You also seemed to move from the field of cryptozoology to the field of mythology to this game and also indrodused magical abilities to the character enriching the riddle variety and so the gameplay(like the hero's quest series).I miss the pistol though.If you had the pistol in the next game you could have a police-hero's quest blend...wow a dream game come true:)!!!I also liked the point system you had,i liked keeping track of my adventure and see how flawless my game would be,with all the alternative riddles and routes and staff,reminded me of old sierra games that i love so much.Hope that you will reintroduce it!I can't stop wondering what would the forth game be for!!!Looking forward for it!!!!!
I'm glad you liked the different endings. I wanted something a bit different in there so the player could experience different resolutions to the story. Besides, if they are a jerk and do mean things, why should everyone in the game love them, you know?

I didn't really think of the dynamic shift between games 1+2 and this new one, but I guess I did. Some could argue though that the Faerie premise is cryptozoology as they haven't been DISPROVEN to exist

This game wasn't going to have player-useable magic in it at all until I took a break in May, 2009 to do
Mr. Danger's Contest. The game gave the player 1 magic ability, which I liked, so I borrowed it for this game. I figured it would add some differentiation to the game, allowing some puzzles to be solved multiple ways (like the crates in the final scene of the game). Plus now that the player knows those things, it will be more fun to do Game 4
I removed the point system in this game because lots of people didn't like it

Maybe I'll have it as a toggle option in Game 4 so you can turn it on or leave it off as you want. We've already started development on Game 4, so it is definitely coming.
Thanks for playing, and thanks for the feedback!
-Bill