Author Topic: Help me find a RPG engine please :)  (Read 4449 times)  Share 

icey games

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Re: Help me find a RPG engine please :)
« Reply #80 on: 05 Oct 2011, 02:34 »
And it can port to XNA and android too! I can play PMQ or OSD on my phone at school on my free block! :D

qptain Nemo

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Re: Help me find a RPG engine please :)
« Reply #81 on: 05 Oct 2011, 03:17 »
Googling for "engine for making rpg" gave me among others these links:
http://en.wikipedia.org/wiki/RPG_creation_software
http://rmlist.rpgsource.net/
http://rpgdx.net/showcategory.php?cat=6
I have no experience with any of the engines mentioned there, so don't ask me about 'em, but maybe you'll salvage something useful from there.

icey games

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Re: Help me find a RPG engine please :)
« Reply #82 on: 05 Oct 2011, 04:20 »
I seen that wiki list before and I found a lot of things that I could use but did not like.

monkey_05_06

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Re: Help me find a RPG engine please :)
« Reply #83 on: 05 Oct 2011, 05:19 »
All this past weekend I've been at work. I've managed to nab the occasional "toilet break" to sneak a post or two in, but holy bloody hell if this thing hasn't already exploded to five pages and I haven't got a single word in yet.

 8)

Icey, kid, listen. You need to settle down a bit. I don't think even just changing to an RPG engine is going to be enough. Look at your history of "games" that you've released. Half of them are marked as demos, and even those that aren't either feel so incomplete as to justify being called a demo, or are so far broken as to make themselves unplayable anyway. That's pretty much the reason people keep talking about you making a "complete" or "finished" game "first". You've released dozens of things here, but none of them feels like a properly completed project. It seems to me that you've gotten so caught up in all the ideas you have, that you can't take the time to finish one project before you start on the next.

I can't say that I wasn't there once. I, at one point, had something in the way of 10 LucasArts fan remakes, demakes, and sequels, all simultaneously "in-the-works". You know how many of those ever saw the light of day? Exactly zero. One of my fan sequels had a tech demo once, and I did make IWWHIIWWHITOMIROTPG: The Game!, but those were drastically different projects, with literally years between them. None of my other projects that I was working on at the time ever survived simply because there wasn't enough to constitute releasing them.

Sure, you're passionate about these games, and you want to make them, but seriously, you need to stop, stop, stop making multiple projects simultaneously. I don't mean later, I mean now. All it's doing is making everything you release take a 1D8+50 to the face, and wouldn't you know it if your games' collective DEF is only at 2!

I think using RPG Maker would suite you very well, but that's not the biggest issue.

Regarding the battle statistics, I think once you've made something in RPG Maker, you'll be able to see how each of those stats work together to create a playable experience. I don't have some great passion to design an RPG. Hell, I've barely ever released anything that could even be called a game. But when I was making OSD:OCD, I understood enough about how battle statistics are supposed to work together, that I put extensive time and effort into the battles. I didn't base it off of any serious table-top game or anything like that (although I have played some, and quite enjoy them when I have someone to play with). I came up with a bunch of random nonsense just for the sake of having some battle stats, but I actually applied that random nonsense. If you look around the game scripts (which I know how much you've enjoyed digging around in my game to implement your changes), you'll find that I've done things like basing the attacks off of a 3D10 roll. What's that all about?

The magic spells were pretty much static I think, but the actual attack code involves a random variant applied to the Oceanspirit's attack level, reduced by the opponent's defense level. You yourself said that you've never thought of including a DEF stat in your games. Wait, WHAT? How do you make an RPG without one of the most basic of all stats?

Anyway, my biggest advice to you is just to settle down with your production goals. Set one specific goal for one specific project, and even if you miss the goal, see the project through to completion. Doesn't matter how long it takes you. Take time, and learn from your experiences, and maybe you'll be able to create a truly quality product. And RPG Maker for RPGs. AGS for AGs.
By and large I didn't accomplish what I set out to do, but I did accomplish a fair bit. So, there is that.

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Re: Help me find a RPG engine please :)
« Reply #84 on: 05 Oct 2011, 10:03 »
My advice is that, since rpgmaker V or XP would be ideal for the type of games you seem to really want to do, go to their forums and ask for help getting rpgmaker working on your pc -- unless I misunderstood your earlier post where you said it was giving you an error.

Instead of walking away from every little roadblock, try surmounting one with a little effort, education, and time.  I'm sure your problem has a solution on the internet, or, your dad can probably figure it out for you.


Do I think rpgmaker is a perfect engine?  No.  But there are scripts out there that are freely available to turn ANY version of rpgmaker into side battles, time-based battles, chrono trigger battles, Secret of Mana battles, and so on.  The scripts are out there, demo'd on youtube and waiting for you to make something with them.

Instead of sitting in a forum constantly looking for easy answers, set your sights on a single goal and seize the fucking day.


Anian

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Re: Help me find a RPG engine please :)
« Reply #85 on: 05 Oct 2011, 12:43 »
My advice is that, since rpgmaker V or XP would be ideal for the type of games you seem to really want to do, go to their forums and ask for help getting rpgmaker working on your pc -- unless I misunderstood your earlier post where you said it was giving you an error.
You know, based on passed Icey experience, last night I acted like his own personal helpdesk service (actually I was just checking out RPGMaker) and came upon this on their very own FAQ page, where I think there's a solution he hasn't probably checked:

Q: I have installed RPG MAKER VX, but it won't start.

A: Aside from installing the software itself, you must install "RPG MAKER VX RTP", which contains data necessary to create games using RPG MAKER VX. Install it by choosing "RPG MAKER VX RTP" from the installer screen.

or this little jewel:
http://www.rpgmakerweb.com/support/faq/226
In the beginning there was nothing, which exploded.

Re: Help me find a RPG engine please :)
« Reply #86 on: 05 Oct 2011, 15:19 »
Quote
Do I think rpgmaker is a perfect engine?  No.  But there are scripts out there that are freely available to turn ANY version of rpgmaker into side battles, time-based battles, chrono trigger battles, Secret of Mana battles, and so on.  The scripts are out there, demo'd on youtube and waiting for you to make something with them.
This, this and again this.

I used to be a major jRPG fan something like 15 years ago. I've spent hours over RPGMaker2k and even though it was really limited compared to the newest versions of the engine, I was still able to script a Chrono Cross style menu and a turn based battle which looked nothing like the default combat system. And I had a lot of fun doing so despite being a total scripting dummy.

Add the ready-to-use scripts and modules, vast selection of tutorials and resources and a community (yes, AGS is not the only engine with a community and forums) that's actually interested in the type of games you want to make, and you'll have the PERFECT environment for making your dream game. And if you actually make use of all those ready-to-use resources, you might even save yourself enough time to think about game mechanics and storyline, something that's dramatically lacking in all your game attempts. Read this whole topic again and what people keep pointing out, they are doing their best to help you, not to turn you down.

icey games

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Re: Help me find a RPG engine please :)
« Reply #87 on: 05 Oct 2011, 21:19 »
I know know know one is trying to turn me down but I guess the way I speak sometimes makes me sound like a whiny brat wait for someone to just do all the work for me.

Also I have found out how to fix the problem, yes I needed to download the RPT however now I need a bigger resolution.

Now the fix for that is my other monitor or my TV. I think I will use my TV though.

icey games

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Re: Help me find a RPG engine please :)
« Reply #88 on: 05 Oct 2011, 21:20 »
Also just curious. I Since I can't just stop my games in the middle of production. If i still need help here and there based on the battle parts are you guys still willing to help me?

monkey_05_06

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Re: Help me find a RPG engine please :)
« Reply #89 on: 05 Oct 2011, 21:43 »
Stop your games in the middle of production. Pick them up, one at a time, and finish them (ONE AT A TIME!!). And sure, we'll help you.

By the way, unless you're referring to a 1080p HDTV, I wouldn't recommend using a television as the refresh rate is significantly lower than a computer monitor's. I'm not sure what the exact refresh rate is for this particular TV that we're using, but it is a "full HD" set and it works fine as a monitor, but older sets might not work as well.

I know know know one is trying to turn me down

Really? I "know know know" for a fact that you didn't confuse the spelling of these words this way accidentally. Not in direct succession like that. "Know know know" one is that illiterate.

My takes on translation are:

"I now know no one"

OR

"I know no one" (with the second "know" being a legitimate and accidental typo)
« Last Edit: 05 Oct 2011, 21:47 by monkey_05_06 »
By and large I didn't accomplish what I set out to do, but I did accomplish a fair bit. So, there is that.

icey games

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Re: Help me find a RPG engine please :)
« Reply #90 on: 06 Oct 2011, 00:18 »
Cool. I'm only going to work on one at a time cause it's to hard to do remember two different Command systems and stuff.

So I will go with the monitor. Also I found out the trick is to load the program in the monitor the detach it and the program will work on the laptop with out the need of a monitor.

As for that type-o(hehe type-0) I guess I was thinking a little bit way to hard.
« Last Edit: 06 Oct 2011, 01:03 by Studio3 »

Khris

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Re: Help me find a RPG engine please :)
« Reply #91 on: 06 Oct 2011, 01:08 »
a little bit way to hard.

That's also quite the blooper, but the other one's simply too good. Signature'd.
http://whathaveyoutried.com/

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vertigoaddict

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Re: Help me find a RPG engine please :)
« Reply #92 on: 06 Oct 2011, 05:04 »
...are you guys still willing to help me?

Are you seriously asking this question?

Oh hey lookey here!

http://www.youtube.com/watch?v=KYF6IXTUSC4

http://www.youtube.com/watch?v=UZ5umwfoYH4

Both of these were made in RPG maker (See how wonderfully maellable they could be?), Go to *those* RPG MAKER forums. "Please please please".

icey games

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Re: Help me find a RPG engine please :)
« Reply #93 on: 06 Oct 2011, 10:58 »
I mean when I am using AGS. Like I said I still got stuff to finish and there maybe a time where I need help with the RPG side of the game.

Snake

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Re: Help me find a RPG engine please :)
« Reply #94 on: 06 Oct 2011, 15:13 »
I mean when I am using AGS. Like I said I still got stuff to finish and there maybe a time where I need help with the RPG side of the game.
Could you hear the face palm from there?

If you need help with the RPG side of the game, ask on an RPG forum... you know, where they share your same interests because THEY'RE making RPG's TOO?? ::)

When you decide to make an ADVENTURE GAME we will be MORE than happy to help you out with it, I promise. I'll be so happy that I'll jump up and click my heels, followed by a somersault. Hell, I'll even skip rope while rubbing my stomach and patting my head.

PS
Dan (ShiverMeSideways) is working on a dugeon crawl RPG sort of damn thing that I don't entirely understand, but I can tell already that it slaps the cat's ass and is SURELY something you could use down the road.

\\--EDIT--//
I just realized that you mean when you need help scripting RPG shit in AGS. Gah.
In any case, IceMelt, my post is still relevant for future use.
« Last Edit: 06 Oct 2011, 15:16 by Snake »
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Re: Help me find a RPG engine please :)
« Reply #95 on: 06 Oct 2011, 15:22 »
I can tell already that it slaps the cat's ass

Hey! Don't touch my ass!

Snake

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Re: Help me find a RPG engine please :)
« Reply #96 on: 06 Oct 2011, 15:47 »
:-[
Oopsie?
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Ponch

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Re: Help me find a RPG engine please :)
« Reply #97 on: 06 Oct 2011, 15:58 »
This is how sexual harassment lawsuits happen, Snake.  :=
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LimpingFish

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Re: Help me find a RPG engine please :)
« Reply #98 on: 06 Oct 2011, 23:07 »
I mean when I am using AGS. Like I said I still got stuff to finish and there maybe a time where I need help with the RPG side of the game.

No, no, no...no. Stop right there. The "RPG side of the game" is where all your problems live. You're trying to fit a Icey-shaped peg in a non-Icey-shaped hole. If you insist on telling your stories (yes, I really typed that) in RPG form, then stop walking the AGS highway. That way lies only disappointment and hideous self-doubt. Make them in RPG Maker, and save yourself time, energy, and insults.

If you must, absolutely must use AGS to make a game, try and make one that doesn't revolve around combat, stats, and leveling up. It's not that unusual, and apparently thousands of people have done just that! You could be one of them! Imagine!

icey games

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Re: Help me find a RPG engine please :)
« Reply #99 on: 07 Oct 2011, 00:01 »
I have already stated(I think) that after I finish my two games then I promise I will not make anymore RPG games in AGS. However I will use AGS to create some adventure games that I had in mind.