Author Topic: PLUGIN: AGSBlend. AGS Graphic Library - Source Available  (Read 13326 times)

Re: PLUGIN: AGSBlend. AGS Graphic Library - Source Available
« Reply #40 on: 02 Dec 2013, 23:46 »
Oh they are. Will they be in 3.3.1 or 3.4.0?
Of course they should be appliable to every object/GUI/whatnot seperately and not a gamewide default blending mode in general settings.
They are planned to be added to the engine natively? That would be amazing :D

Re: PLUGIN: AGSBlend. AGS Graphic Library - Source Available
« Reply #41 on: 03 Dec 2013, 13:15 »
Looks like the thought radar site was hijacked.
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What if your healing comes through tears...

Calin Leafshade

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Re: PLUGIN: AGSBlend. AGS Graphic Library - Source Available
« Reply #42 on: 03 Dec 2013, 16:56 »
Nah, I just let it expire.

Knox

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Re: PLUGIN: AGSBlend. AGS Graphic Library - Source Available
« Reply #43 on: 03 Dec 2013, 17:33 »
Oh they are. Will they be in 3.3.1 or 3.4.0?
Of course they should be appliable to every object/GUI/whatnot seperately and not a gamewide default blending mode in general settings.
They are planned to be added to the engine natively? That would be amazing :D

Yeah it would, great plugin...would it be even "faster" once added to the engine natively?
--All that is necessary for evil to triumph is for good men to do nothing.

Re: PLUGIN: AGSBlend. AGS Graphic Library - Source Available
« Reply #44 on: 17 Feb 2014, 02:51 »
I finally downloaded the newest AGS program. I assume I don't need agsblend.dll. Will I need the extra d3d dlls to get dx9 to work.
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Crimson Wizard

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Re: PLUGIN: AGSBlend. AGS Graphic Library - Source Available
« Reply #45 on: 17 Feb 2014, 07:30 »
I finally downloaded the newest AGS program. I assume I don't need agsblend.dll.
That depends on how do you use this plugin. Not all of its functions are incorporated into AGS.
For example, alternate blending modes, such as "Blur", "HighPass" etc were not implemented in AGS yet.

Knox

  • Storm Behind The Badge
Re: PLUGIN: AGSBlend. AGS Graphic Library - Source Available
« Reply #46 on: 02 Jul 2014, 17:57 »
Hi,

Sorry for opening an old thread. I ran into a weird glitch and I also had a few questions regarding this plugin.

The glitch--> Since using 3.3.1 Alpha 1 (with custom resolutions), Ive noticed that using the PutAlpha function, it seems that some sprites get redrawn with semi-transparency in black/dark gray areas, when it should be opaque. Is this a problem with the plugin or 3.3.1 + custom res?

For my 2nd question, are there plans for this plugin to be merged into 3.3.1 with all the filters, Get/PutAlpha, etc?

Thanks!
--All that is necessary for evil to triumph is for good men to do nothing.

xBRANEx

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Re: PLUGIN: AGSBlend. AGS Graphic Library - Source Available
« Reply #47 on: 05 Jun 2017, 20:02 »
Does anyone have a working link for this?


Mehrdad

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Re: PLUGIN: AGSBlend. AGS Graphic Library - Source Available
« Reply #48 on: 06 Jun 2017, 05:53 »
I had this file in my archive .But I'm not sure for last update. I hope useful for you :
https://www.dropbox.com/s/wgv08ktsjfyxtlw/agsblend.rar?dl=0

cheers
Mehrdad
« Last Edit: 06 Jun 2017, 06:12 by Mehrdad »

Crimson Wizard

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    • Crimson Wizard worked on a game that was nominated for an AGS Award!
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Re: PLUGIN: AGSBlend. AGS Graphic Library - Source Available
« Reply #49 on: 06 Jun 2017, 13:42 »
As stated in this thread before, this plugin is open source.
https://github.com/adventuregamestudio/ags/tree/master/Plugins/agsblend

Someone could just rebuild it.

Re: PLUGIN: AGSBlend. AGS Graphic Library - Source Available
« Reply #50 on: 14 Jun 2018, 12:49 »
Hey, sorry for necroing. Has someone experimented with this plugin and FakeScreen? I am looking into it and it appears to work fast enough for 320x180 . Is something I am missing?