Author Topic: My backgrounds: effective or ugly? :D  (Read 972 times)  Share 

MMMorshew

  • not able to finish a single project since 2005
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My backgrounds: effective or ugly? :D
« on: 28 Nov 2011, 20:12 »
...or maybe both of these things?



Something you could call a graphical (test-)"re-interpretation" of my first game on AGS in 2005 that was never finished. Back then I tried to make a game with cutting edge animations and sierra-esque graphics and was way too ambitious about everything. I didn`t like it because it never came close to what I imagined. (I also was 11 at the time)

Nowadays, as my drawing skills have greatly improved, I just try to make everything seem like it was designed by a kid with little skills who just wanted to make a nice game and had fun doing it.  :)
I like this idea, because I now can make backgrounds and animations in a extremely short time and even get away with that. I myself like this style, it has such a childish and cheerful charme, which ironically I tried to avoid when I was 11.
« Last Edit: 28 Nov 2011, 20:15 by MMMorshew »

Dualnames

  • AGS Baker
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Re: My backgrounds: effective or ugly? :D
« Reply #1 on: 29 Nov 2011, 06:50 »
This looks AMAZINGLY CUTE. I think u should be happy with it.

Re: My backgrounds: effective or ugly? :D
« Reply #2 on: 29 Nov 2011, 07:59 »
I like it. Hope you finish a game with this character and in this style one day.

I also liked the look of your "King's Cat" back in the old days. ;)

InCreator

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Re: My backgrounds: effective or ugly? :D
« Reply #3 on: 29 Nov 2011, 10:01 »
Add detail. Lots of it.
I think they'll do, and even feel quite unique. But not while they're so empty.

Ghost

  • Guest
Re: My backgrounds: effective or ugly? :D
« Reply #4 on: 29 Nov 2011, 13:16 »
I think the style works really well for outside locations! Simple, yes, but it really looks cheerful, colourful and "childish" in a good way. The inside location, for some reason, looks not so nice. It could be the colours, or maybe it's just that I'd expect a bit more perspective and detail in a closed room.
By all means, keep that style- it really is quite unique, and if oyou are comfortable/happy with it AND it is speedy... well, triple win.

Also- who's the guy in your avatar, I have seen him somewhere and can't remember where...

bicilotti

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Re: My backgrounds: effective or ugly? :D
« Reply #5 on: 29 Nov 2011, 14:00 »
Also- who's the guy in your avatar, I have seen him somewhere and can't remember where...

I think... http://www.zeldawiki.org/Morshu

blueskirt

  • I'm a doctor!
Re: My backgrounds: effective or ugly? :D
« Reply #6 on: 29 Nov 2011, 17:35 »
Effective and not ugly at all! Especially the outdoor locations, they are charmingly cute.
« Last Edit: 29 Nov 2011, 17:49 by blueskirt »

Re: My backgrounds: effective or ugly? :D
« Reply #7 on: 29 Nov 2011, 20:16 »
this definitely has its own feel, and I like it!

Re: My backgrounds: effective or ugly? :D
« Reply #8 on: 02 Dec 2011, 18:19 »
I agree, the style has character so to speak :D
mass genocide is the most exhausting activity one can engage in, next to soccer

Abisso

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Re: My backgrounds: effective or ugly? :D
« Reply #9 on: 05 Dec 2011, 13:44 »
Nowadays, as my drawing skills have greatly improved, I just try to make everything seem like it was designed by a kid with little skills who just wanted to make a nice game and had fun doing it.  :)

Can I borrow this line to justify my not-so-remarkable drawing skills?  ;)

Just kidding. I really do agree that purposely giving the background a childish look can be effective sometimes, and save lots of time. I don't know what your game is about, but looking at the character I think of some kind of fairytale, so both the backgrounds and him fit.

On a side note, I can truly relate to the story of your early attempts at making an adventure game, and so I wish you a good luck for your project.
Welcome back to the age of the great guilds.