About time I do the official "OMG we have left AGS" post, I guess.
Yeah it's true. We've decided to build our own home-grown tech
for the HD release of The Journey Down
. Why? Because building the engine from scratch turns out to be more fun, put simply. Also, if we build it from scratch we'll be the masters of our limitations, something we much prefer compared to being at the mercy of someone else's. Our current goal is to release chapter one HD in Q1 2012 on Pc, Mac, iOS and android - Something that would have been pretty much impossible if we were to cling to our old AGS ways, for very many different reasons.
For those not familiar with TJD, chapter one was released last year as a free AGS game and can be found here
. Since then, me and my buddies at SkyGoblin
have decided to re-release chapter one in HD with speech and added story and puzzles, but this time as a commercial project, not built in AGS.
Our hope in releasing a HD version of chapter one is to set the bar at a level awesome enough to ensure the commercial viability of keeping up the work on the coming chapters. If that works or not though, remains to be seen!The sales pitch:
The Journey Down is a classic point 'n click saga with a black African twist, owing much of its character and pattern design to traditional central African arts such as carvings and masks from the Makonde and Chokwe tribes. Mixed with an all original jazzy reggae soundtrack, feedback-oriented puzzles and tons of hand painted environments, the unique cultural fusion of The Journey Down is bound to draw you in.
In the first part of four, Over the Edge
, our hero Bwana and his trusted sidekick Kito struggle to make ends meet at their run-down gas station. One day their lives turn upside down as they're thrown into a twisting plot of corruption, laughs and brainteasing adventure.
Follow the development of The Journey Down on skygoblin.com
, and check out more screenshots over at the official webpage
Do you guys mind if I use this thread to spam updates about the game's progress? I realise the information is not as relevant now that it is no longer an AGS project, but the more channels we can spam, the bigger the odds we'll actually be able to reach out with this huge pile o pixels.