Author Topic: The story of Joijo - New Screenshots!  (Read 6138 times)  Share 

Re: The story of Joijo
« Reply #20 on: 01 Mar 2012, 09:26 »
Yep! Chapter one is a week away. ;D

Re: The story of Joijo
« Reply #21 on: 01 Mar 2012, 12:54 »
I can't wait to see ;D

Re: The story of Joijo
« Reply #22 on: 05 Mar 2012, 17:51 »
Looks really nice

Re: The story of Joijo
« Reply #23 on: 17 Mar 2012, 04:52 »
Any news?  ???

Re: The story of Joijo
« Reply #24 on: 17 Mar 2012, 07:00 »
Had some problems with code and scripts. I have added a stage and made ​​some changes. Now its just to correct my text lines, and someone who checks through.

Sorry!

Surdy

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The story of Joijo
« Reply #25 on: 19 Mar 2012, 14:05 »
Looks intriguing.  :D

If you are interested by a free french translation, I am OK. You can contact me.  ;)

Re: The story of Joijo
« Reply #26 on: 21 Mar 2012, 16:39 »
Okay!
The demo is finished, except for my bad english, and a few small bugs. would anyone want to play through it before I post it? Send an email to martin.arvidsson@hotmail.com. ;D

Re: The story of Joijo
« Reply #27 on: 21 Apr 2012, 19:06 »
Have still not gone through the speech and spelling, much to do now!



« Last Edit: 19 May 2012, 22:59 by Martyn »

Re: The story of Joijo
« Reply #28 on: 21 Apr 2012, 19:26 »
Huh? Where?  ;D

Tabata

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Re: The story of Joijo
« Reply #29 on: 21 Apr 2012, 23:29 »
Lovely demo ~ I like the style ~ well done!
(just someone for correcting the english is really needed ;) )

Hope to see more soon!
Good luck with your nice project
 

Re: The story of Joijo
« Reply #30 on: 19 May 2012, 23:31 »
From sketch to completed background.




« Last Edit: 25 Jul 2012, 00:08 by Martyn »

CosmoQueen

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Re: The story of Joijo
« Reply #31 on: 20 May 2012, 12:10 »
Beautiful, absolutely BEAUTIFUL!!! I'm in awe right now :shocked:
Grundislav RULES!!!

Re: The story of Joijo
« Reply #32 on: 25 Jul 2012, 00:08 »
News update!

The beginning of summer has been rainy here, so I've spent a little time on my game.

I was never really happy with the results of vector graphics as a basis. Works well as a backdrop but the characters and the gui became blurred and impersonal. I decided to do a redesign the game and I have pixilated it all as characters and objects. Backdrop is still the same high resolution. This with a very satisfactory result. Easier to make, and everything I have done as vector, are easy transfer over into pixels.



Examples of new graphics. Instead of having two characters that goes as I had before. I did a car, clever!

Has worked on a better star on the story, which will soon be finished.

Much work Left! Now I'm working on remake animations for the main character.








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Re: The story of Joijo
« Reply #33 on: 25 Jul 2012, 00:37 »
I fully agree; the vector graphics were already very good but you just can't beat good, old-fashioned pixel-art. Looking forward to this gem even more now!

Re: The story of Joijo
« Reply #34 on: 26 Jul 2012, 01:55 »
I fully agree; the vector graphics were already very good but you just can't beat good, old-fashioned pixel-art. Looking forward to this gem even more now!

Ditto!  Looks even more awesome.  :)

Re: The story of Joijo
« Reply #35 on: 01 Aug 2012, 21:00 »
News update!

* I have completed the intro.
* 98% of the demo game that I did this spring is now redesigned.
* A friend will make music for the game. I not sure but think it gets a little retro feeling.
* Have viewed at different modules and used some of them.
* When you take a new object the menu scrolls up and the new object shown there.
Here is a quick test on Vimeo (low resolution): Testing menu and items.


Description module.

The big problem now is to fix someone who can work with the script. my weakness is my English.
As soon as the demo is redesigned and ready, can I promote the the game and get someone to help me with the story.

« Last Edit: 02 Aug 2012, 09:41 by Martyn »

Re: The story of Joijo
« Reply #36 on: 12 Aug 2012, 21:21 »
This is looking really intriguing - I'm looking forward to playing it! Really great images.

Re: The story of Joijo
« Reply #37 on: 19 Aug 2012, 15:01 »
Adder: Thanks a lot!

Yes, and here are three Backgrounds, new and never shown before!
They are from the intro sequence.

Location is in Southeast Europe in 1988. Do not know which country but I was in Croatia last year with my old VW bus, so inspiration comes from there.
I came up with the name Slavok City. Do not know if there's any such a place.
The act is set outside this city in the nearby village, where Joijo lives.



Anian

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Re: The story of Joijo
« Reply #38 on: 19 Aug 2012, 15:32 »
Game looks cool so far. Keep it up.
Woohoo, Croatia! Hey, if they can film Game of thrones here, why not an adventure game setting.  :grin:

And now for the rest of my post, this isn't any critique or anything, just a small comment:
One thing though: I really have nothing against the name, but in Croatia and in neighbouring countries, I really can't think of a name of a city that's actually called "X City", there are a few "Xcity", like "Novigrad" or "Biograd" (as you can see "grad" means city, so that can help you if you're looking on Google maps or something) or there's Beograd in Serbia. And even when "grad" is used, it's not actually translated when named, so maybe something like "Slavokgrad" would actually be used and appropriate.
Again, I'm just saying this for information purposes only, I really don't mind you calling it "Slavok city".

If you need some slang words or some specific custom or terminology or location info, feel free to PM me.
« Last Edit: 19 Aug 2012, 15:47 by Anian »
The impossible often has a kind of integrity which the merely improbable lacks.

NickyNyce

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Re: The story of Joijo
« Reply #39 on: 19 Aug 2012, 16:05 »
Looks great, love the style you got going on here. Looks very promising, keep up the good work.