Author Topic: Moving sound  (Read 143 times)  Share 

Moving sound
« on: 02 Jan 2012, 11:09 »
Hi

Just couldn't find anything that would help me.

I have a long room that has moving cars. So i need a sound effect to follow the car (fade in-fade out when car passes by (engine sound)).
Engine sound is couple of seconds long, so it must play and than repeat itself and follow the object across the screen.

Thanks

cat

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Re: Moving sound
« Reply #1 on: 02 Jan 2012, 11:17 »
Im not sure if you can emulate this by simply fading in/out. A driving car is affected by the Doppler effect wich results in change of frequency of the sound. Im not sure if AGS' supports stereo sound, you might want to use that too.

Khris

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Re: Moving sound
« Reply #2 on: 02 Jan 2012, 12:27 »
Alan v. Drake made a version of the engine that among other things pans characters' walking sounds.

If you time it right and implement the driving sound as footstep sound, this might do the job.
http://whathaveyoutried.com/

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