I am, what you might call, a "pixelbuff", myself, and I will always favor the look of the great adventures from the mid-to-late 90's, with such masterpieces as Fate of Atlantis, Kings Quest 5 and 6 and The Dig (a personal favorite), being prime examples.
From the treasure chest of AGS, there are, among others, such wonderful gems as Kings Quest 1, 2+ and 3 redux, A tale of two Kingdoms, and many more.
I follow the development of Heroine Quest with great interest and anticipation...
I was one that did not care very much for the look of Grim Fandango, for example, with the graphics being too sterile, shiny, blocky and lacking in textures, for my taste.
Of course, this is just my personal opinion, and recent polls seem to prove me wrong, as Grim Fandango tops the list over the greatest adventures ever made.
Certainly I realise that there are lots and lots of factors involved in creating a great adventure game, but for me, looks and general appearance, is certainly one of them.
3D programs and software has developed a lot since Grim Fandango, of course, and it seems that the days of blocky graphics are all but gone, but any software, as good as it gets, is just the tool of the artist, in my opinion, and will not achieve anything on its own.
So, I uphold my praise for your work, not in the least in how you achieve to stay so true to the classic backgrounds, and still present them as state of the art backgrounds of the 21. century.
I honestly do believe that if this project is completed, and I REALLY hope it will, it will set a new standard, and take AGS created games even further than many of the past glorious AGS games have done...