Thank you for your comment, tzachs!
It's interesting you mention that it was a "known theme", are you referring to the story or rather the gameplay? I am such a noob in all things SciFi, yesterday I finished reading Neuromancer, and I put down the book and thought: "Anybody who ever plays Fragment must think I totally stole all the good ideas from this book." So the story is probably a remix of all cyberpunk and science fiction classics involving computers that have been written since 1980, and most likely nothing new (even though I wasn't really aware of that), haha.
Yeah, and then the game is also a sort of Shifter's Box of Memories (Just as I like to call Eternally Us the "Shifter's Box of the Dead"), so the general mechanics are very room-escapey, which I guess is the one form in which adventure games have survived in high quantities on the internet, so that's also a very popular concept. Although I tried to make the reasons for escaping the rooms (and for those rooms being there at all) very immediate and give the players the feeling that they were forced through the rooms, rather than escaping something.
I'm also very happy you found that the puzzle design was helping advance the story - most of the puzzles actually existed before the story in its current state had even taken shape. Ben had already built most of the game when I took over, so I simply "storified" his puzzles afterwards; I was really curious whether this would work out or not.
Really glad you liked the game!