THanks, and that's a great way to explain how to use light! put the less important things in shadow,
I sometimes use shadow to accentuate objects, the more pronounced they are, the stronger the shadow,, but contrast in pics is really hard to get right, too little and it'll feel bland and boring, flat and uniform. Too much and the pic will look fragmented and disconnected,
I think nr1 is best too, it's only got one light source coming from the window including some atmosphere and sky. The other one has 2 more lights,, as a result you see everything, which also makes it a bit flatter,
I think Im gonna go for a compromise and use nr1, but brighten up the darkest shadows like behind the fireplace etc, but try to keep the dramatic feel without making the animated sprite look out of place,
the kitchen belongs to the ghostly mansion, and is actually extremely similar to the kitchen in KQ3 in Mannanan's house, which I did a few months back to get some experience, it turned out way too bright and washed out;

as for dramatic lights, I did a 3d pic of Rosella being cooked by the 3 witches where I deliberately put in some intense green atmosphere and lights for all the witches respectively, maybe not too realistic, but it kinda looks like a storybook illustration, maybe I should try to keep it like that for the in-game graphics too;
