Thanks, the scaling was a nice fix, I noticed on my previous run that the video was small and on the lower corner. But now it's filling the screen.
However... the game no longer almost
not crashes if it doesn't find the file.
Putting a display into room_load crashes the game.
But then again, does the video need
to be in room_load? what happens if it's in AfterFadeIn? I'm guessing, and hoping that it'll work just as fine. Because I'm planing to use the same room to run all 3 movies/cutscenes.
Also, file doesn't get copied on compile. But I suspect that is expected, and I have no problem moving the file into the compiled version, or even into the final game version. No problem here that needs urgent fix. Maybe just a note on the html file though.
EDIT: Just tested with a second video in the room, and works fine. Well, again, almost, the return;
after the Display
puts the game on a loop, of constantly repeating the "Couldn't open video.". So I just deleted the line,now displays the message and continues running the code and thus the game.