And Josh Mandel. "It doesn't work", "It won't budge", "You can't pick that up", "It doesn't respond," are just not good enough for him, if there's ten hotspots and four verbs for a room, there's got to be forty different and unique messages for that single room, one for every verb/hotspot combo. That guy's a genius.
Snarky: There's three things I expect from Tim and Ron: A unique setting, creative puzzles and a whole lot of humor/comedic feedback, even (and especially) when whatever you try doesn't solve a puzzle, that's what I feel is missing from today's adventure games, maybe not the first one but most certainly the latter two, and what I got from the thirty minutes video is that Ron still seems rather keen on the puzzle aspect, they both think comedy is important, and Tim always had this thing for unique or rarely used worlds or settings in video games. I only expect these three things and I'm rather confident that's what we'll get, and it will be a happy day, like when Time Gentlemen Please came out.