Creative Production > Critics' Lounge
Does this walkcycle look good enough?
Darth Mandarb:
YES! Much better (on the arm thing) and the legs are improved too (though they didn't really bother me too much in the original!).
Now; about that torso rotation... ;)
Mouth for war:
"Now; about that torso rotation... ;)"
Haha yeah...Trouble is...I don't really know how to animate that...I think...It's likely i will just mess it up ;D Ahh...I think this will have to do. The game won't be out for some time though so there's no immediate rush
Darth Mandarb:
You could pull off the illusion of torso-sway by simply making the arm move back and forth (from the shoulder)!
So when the arm swings back make the shoulder joint 2 pixels farther back, and the opposite for when it swings forward (this would be easier if you have the arm on it's own layer).
This is, of course, just a suggestion. I'd be perfectly happy with it as-is if I saw it in a game!
Shane 'ProgZmax' Stevens:
An easy way to simulate movement is through the use of highlights and shadow. If you add a highlight to the top of his torso/shoulders you can animate that tilting towards and then away from the camera to create the illusion that his torso is also moving, though you will want to accompany it with arm movement as Darth recommends.
Here is an example of both methods applied to your animation:
1. Highlights applied to top of torso to simulate the character turning towards the camera when his arm is back and away when his arm is forward.
2. Added a neckline to the shirt to assist with the effect.
3. Brought the shoulders back when he lowers his arm and forward when he raises it.
4. Moved his head forward one pixel to break up the straight posture a bit.
Something else you should consider is bending his torso forward somewhat as people only walk rigidly when marching or something similar. Also, he looks like he's wearing clown shoes to be honest; I would shave off some pixels to make them at least proportionate with his legs. This will also likely improve the appearance of movement for his feet as the front of the shoe never quite makes contact with the ground.
I hope this helps!
Frito Master:
That cycle looks pretty awesome.
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