Author Topic: How many... REMAKE using my own engine! [Beta]  (Read 484 times)  Share 

How many... REMAKE using my own engine! [Beta]
« on: 01 Mar 2012, 17:35 »
Hi guys!

I've finally finished a project I started sometime last April. My goal was to make a Lua scriptable adventure game engine that I could possibly use in the future for commercial ventures. It's still a work in progress, and only the things you see in the game are implemented at this time. And before you ask, no open-sourcing is going to happen in the near future.




What's New?

- A brand new two frame talking animation!
- Crappy voice acting for testing purposes
- Crappy Finnish translation for testing purposes
- Some minor bug fixes
- Some minor enhancements

Check the config.ini file to change window resolution and translation!


The Engine

The engine uses OpenGL for graphics and a bunch of open source libraries for things ranging from window/input handling to Lua bindings. I tried to avoid any libraries that didn't allow static linking. The only exception is the audio library irrKlang, since I couldn't find a suitable permissively licensed alternative.


Download

Anyway, here's the remake of the 2008 OROW Competition winner: Download How many... (Remake). You might need to install the Visual C++ 2010 Runtime if you haven't already.



Please, try it out and check the readme for controls. If you encounter any bugs or other anomalies, send me the log.txt file so I can figure out what the problem is.

Thanks!

Joseph DiPerla

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Re: How many... REMAKE using my own engine! [Beta]
« Reply #1 on: 06 Mar 2012, 19:45 »
I cant seem to see much of the game. All that comes up is a white screen and some shadowy objects. Also, the game dialogue gets displayed just fine. Other than that, I cant see anything of the game.
Joseph DiPerla--- http://www.adventurestockpile.com
Member in this community since before 1999.
-The oldest member without ever making a full game...

Re: How many... REMAKE using my own engine! [Beta]
« Reply #2 on: 06 Mar 2012, 20:38 »
Well, that's new. Could you send me the log.txt file (email or pm)?

nihilyst

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Re: How many... REMAKE using my own engine! [Beta]
« Reply #3 on: 06 Mar 2012, 21:53 »
Works like a charm for me.

Re: How many... REMAKE using my own engine! [Beta]
« Reply #4 on: 07 Mar 2012, 02:46 »
I cant seem to see much of the game. All that comes up is a white screen and some shadowy objects. Also, the game dialogue gets displayed just fine. Other than that, I cant see anything of the game.

Thanks for the log! I think the problem is your graphics card doesn't support non power of two textures. That's why the text works and anything else doesn't. I've added this to my todo list, though I probably won't have time to continue working on this for a couple of months. Anyway, I'm glad to see the game seems to run otherwise on OpenGL 1.4 hardware, since it's only been tested on 2.0 and newer. :)

Shane 'ProgZmax' Stevens

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  • Shane 'ProgZmax' Stevens worked on a game that was nominated for an AGS Award!Shane 'ProgZmax' Stevens worked on a game that won an AGS Award!
Re: How many... REMAKE using my own engine! [Beta]
« Reply #5 on: 07 Mar 2012, 20:18 »
I think you should prevent it from capturing the mouse so you don't have to keep alt-tabbing to get out of the window.