Hi guys!
I've finally finished a project I started sometime last April. My goal was to make a Lua scriptable adventure game engine that I could possibly use in the future for commercial ventures. It's still a work in progress, and only the things you see in the game are implemented at this time. And before you ask, no open-sourcing is going to happen in the near future.
What's New?- A brand new two frame talking animation!
- Crappy voice acting for testing purposes
- Crappy Finnish translation for testing purposes
- Some minor bug fixes
- Some minor enhancements
Check the config.ini file to change window resolution and translation!
The EngineThe engine uses OpenGL for graphics and a bunch of open source libraries for things ranging from window/input handling to Lua bindings. I tried to avoid any libraries that didn't allow static linking. The only exception is the audio library irrKlang, since I couldn't find a suitable permissively licensed alternative.
DownloadAnyway, here's the remake of the 2008 OROW Competition winner:
Download How many... (Remake). You might need to install the
Visual C++ 2010 Runtime if you haven't already.
Please, try it out and check the readme for controls. If you encounter any bugs or other anomalies, send me the log.txt file so I can figure out what the problem is.
Thanks!