UPDATE July 4/12
So I finally figured out all I need to know about how the Cross assault Battle system works. I wrote it all down today and it should help me when actually working with it so I don't mess up anything.
You can read the list below if you would like to. Comments welcomed but nothing harsh or unnecessary. Also, I am aware of the typos and stuff. Note pad doesn't have a proof reader and I think my keyboard is messed up cause I gotta press sorta hard to get the letter to show up. Cause I noticed I kept typing Monsters as mosters.
Battle system - Cross Assault Battle System v4 - CABS41.Intro to battle
The character will walk and with each step he takes, 1pt is subtracted off the Random
encounter int. When it hit's zero, the player will be sen't along with his team mate
into the current locations battle room.
2.Mid setup
before the battle starts, the monster and his stats need to be picked. Randomizer is
created to select the monster for the battle. Once the monster is picked, the game
will apply the stats to that moster.
3.Starting off
The player and his team mate will enter in from the right thus facing the enemy. A
engage logo will fly across
4.Row movement
In CABS 4, unlike CABS 2 the player can not freely walk about the battle area. instead
the player must select which row to move to durring battle by selecting the R1, R2, or
R3 buttons at the bottom of the screen. The AI team mate will be placed at R1 the fits
their stats. If they are strong in Magic then they will be placed in the back row but
if their strength are higher then they will be placed in the front row.
5.How do rows work?
There are a total 3 + the Targets row. The move about the battle area so they can find
the row that best helps them to win. R1, the very 1st row. In this row the players or
team mates MGK power is increased by +3 until they move to another row or at the end
of the battle. R2, the very middle row for the player. This row gives you no +#. If
you cast magic from here then you MGK power will be at normal. R3, The row that puts
you and the target face to face. In this row your ATK power is incread by +3 while
your magic will be reduced by -3. So remember, Mages to the back and warriors to the
front.
6.Commands + Action Sets
When you select a command then select a target you will Cast a powerful spell or
unleash a furious swing from your sword. But what about the AI? Each team mate or
summon has total amount of command that can be used. Though the AI can not be
controled directly, their action during battle can be based on the commands you
choose. Before battle you can sync all of the AI's commands to the ones you have. If
you sync AI Pyro to Player Attack, the AI will cast Pyro on the target on it's turn
after the player uses Attack since those two are synced actions.
7.It's not over until your out of Phoenix Clips!
In battle you or your teammate may fall due to having no more HP left. If your team
happens to die then just use a Pheoenix Clip on'em. It'll get them right back up and
ready to keep fighting. However if you die during battle it's game over unless you use
a Phoenix Clip on yourself before you die. This will allow your Hp to be full restored
once it drops to 0. This only works once and you will need to use another Phoenix Clip
before you die again during battle for the same effect.
8.And about those Summons
In the spin-off, Miles's Adventure:PMQ, The character Miles is the only one who can
summon creatures into battle. Summons are Gods called onto the battle field to protect
it's summoner the best way how. The power of summons are added on to the power of the
summoners. If the summon get's defeated in battle then the summoner get's knocked out
until the end of the battle. Each summon gains it's own EXP after battle but it
depends on which one is in battle.
9.Dream points are a plus!
Were trying to figure out how we are going to implant this in the game. Right now you
have the option selcting 1 of 2 check boxes in the stat menu. If select the one next
to the ATK stat or the one next to the MGK stat then when you gain dream points (+1Dp)
then you ATK or MGK stat will be increased by 1 for each DP you gain. We are thinking
of making it where doing different objectives during will give Dp but for now we are
trying to figure that out.
10.Spells! spells! spells!!!
In Miles's adventure:PMQ, Magic is divied up to fit the element of each the player and
the summons. Spells like Pyro and earth can only be used by those of the fire element
like Christen or Ifrit. Cure, and Curaga can only be used by Ghost Cat and Tifany.
11.The more the stronger I am!
Most characters can equip swords such as Dave and Christen. Each sword has it's on
ATK+ amount. When equiped, the players ATK will be added with the Swords ATK, Thus
making attacks stronger.
12.Assault Breaking!!!
Each character has a special move called an assault. In Miles's Adventure:PMQ, Dave's
Assault changes based on what sword he has equiped.
13.Action Sequance
In some battles, there may be some events that may come up in the battle where the
player will need to keep clicking the button on the screen to charge up an attack or
something. Example would be, The big robot is shooting a laser beam at you. You can't
doge it so you must block it, charge up your shield by clicking the button on the
screen. The more you click the less damage you will endure.
14.Death
If you have ran out of Hp then you will be knocked out. Next your previous save data
will be loaded up and you will have to continue from there.
15.Victorious!
Once you win the battle you will gain Gold and a item if it you won with the hidden
bonus timer. If you don't win with in the Bonus time then you will not get the item
you worked so hard for.
16. But how do I level up?
Each attack you deal on an enemy will give you +1exp. The same goes for summons too.
There is also this pic I put together of the menu screens. A number of things have changed in this picture as it was made on the 23rd of last month.
