AGS Development > Editor Development

Editor feature requests

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SpeechCenter:
Following my experience developing an editor plugin, I would like to ask the following features:
* If a game uses a component (plugin) that is not currently installed, keep the previous component xml as-is when saving the .agf file. Currently it deletes this xml node completely
* Interface to get the current game player id (IGame doesn't provide this information)
* It's only possible to load one room at a time and it affects the GUI if there is an existing room edit in progress. There should be a way to load a room in-memory without affecting the GUI
* If a script or room was changed, but not saved, there should be a way to detect that there are pending changes.
* When a plugin component FromXml method is called, the CurrentGame DirectoryPath is null, it should have the right value when this method is called.
* Ability to register plugin's own unhandled exception handler, maybe by giving an option to load a plugin to its own AppDomain or an internal mechanism
* Provide plugin access to the properties window
* Provide plugin access to the error pane
* Allow a plugin to add an additional window in the right pane (next to the tree and properties window)

Additionally, I believe the following editor feature should be useful to the user:
Add back and forwards buttons to go through the different open documents. An enhancement could be to give a component an ability to add its internal locations to these events, but it's a nice-to-have addition.

SpeechCenter:
Quick question, now that the forum has been upgraded, should this (and similar requests) go to the Editor Development subforum in order to be considered or is this the right place?

Snarky:
They should probably go to Editor Development, but that's not a condition for (or guarantee of) being considered.

dbuske:
It would help to be able to test a room without having
to go through every room to test room 40 and beyond.

monkey_05_06:
dbuske, you can. Just set the room the player starts in.

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