Thank you, thank you!
I couldn't have done it without my team. To be more precise, I probably wouldn't have done it without my team: time is such a precious commodity for me these days. But I'm glad they were so keen on the concept to put in all the (free) work to make it a reality. I plan a few tweaks and polishes and then I intend to release the game to a wider public (ie more than the fourteen (?!?) people that play MAGS games). Thanks to everyone who voted for Wages of Darkness, and thanks to Cogliostro for providing some stiff competition!
As a side note, I like the idea of voting with an essay, but on the topic of the games. Yes, such a process will inevitably yield some ugly truths and probably more than a couple elaborate falsehoods, but the feedback would be invaluable for a developer keen on building a better game. Plus it would be immensely entertaining to watch the debate rage one way and then another as each voter tries to outwit the arguments of the one that comes before. I guess I've just got a soft spot for the good old days of the Roman arena....