Hi all, I have two basic questions:
1. I'm making an 800x600 res game. I'm using real pictures. After completing five rooms, the game is already up to 45mb. Since I'm planning quite a few more, I'm afraid the file size could really skyrocket.
How could I keep it down? Please note that lowering res won't do, and that I have already compressed sprite size and changed from 32 to 16 bit color (this doesn't seem to affect game size).
Just in case it turns out to be important: I started off with 1024x768 then switched to 800x600, then reduced all bgs and sprites.
2. What takes up the most space in a game? Am I on the right track changing sprites and resolutions?