Game authors and players, please read this thread!

Author Topic: GrimQuest  (Read 3271 times)  Share 

Construed

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GrimQuest
« on: 26 Apr 2012, 10:44 »
All are welcome to say whatever they feel, no matter how cruel, terrible, good, bad it may be :D



I've reached the point with the game were the end of beta will soon be in sight.
I tried to quit the game several times and am incapable of doing so.
So I accept the fact that as long as i'm alive I cannot stop producing this game.

So this thread is to give you a shot at your 2 cents about the whole bit!
So far the game is about 60% complete, all the rooms have been added along with walkbehinds.
Several multiplayer features have been implemented such as chat,exact xy coordinate mapping for multiplayer movement  walk,run,sneak,drinking at the bar, eating psychedelic mushrooms, healing potions, npc combat and more.
Statistics thus far are:

---------------------------
Adventure Game Studio
---------------------------
Total sprites:   1386 / 30000
Sprite folders:   84
Total views:   110
Total GUIs:   24
Inventory Items:   11 / 300
Characters:   47
Dialog topics:   1 / 500

and 87 rooms.

---------------------------
OK   
---------------------------

Oh and for people who dont know about the project you can find a full description and links to our forum and chat at:
www.gquest.tk

And the client link:
www.gamersplanet.tk/Grimquest.zip
« Last Edit: 29 Apr 2012, 19:34 by Construed »
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Re: GrimQuest
« Reply #1 on: 28 Apr 2012, 03:51 »
Well, If there are no objections, I may kiss the bride and live happily ever after LOL
I felt sorry for myself because I had no shoes.
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Re: GrimQuest
« Reply #2 on: 28 Apr 2012, 04:04 »
I'm confused because you're not actually asking for anything in particular. What are people supposed to be criticizing? The single screenshot and a few characters that are or aren't actually made by you?

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Re: GrimQuest
« Reply #3 on: 28 Apr 2012, 04:25 »
Using any art besides the original would completely ruin the nostalgia of the game.
As everyone on ags has seen in the old GrimQuest I am quite capable of producing custom content.
However, I may release a secondary vga version with a somewhat different storyline commercially.
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Then I met the man with no feet.

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Re: GrimQuest
« Reply #4 on: 28 Apr 2012, 08:57 »
I don't think this thread is in the right place. You don't want critique, so you shouldn't be posting in the Critic's Lounge.  (wrong)

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Re: GrimQuest
« Reply #5 on: 28 Apr 2012, 09:50 »
This thread is for critique of the entire grimquest game.
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Re: GrimQuest
« Reply #6 on: 28 Apr 2012, 10:24 »
OK, well it's not anywhere near 60% complete.

Just a few things I noticed:

* The game seems to freeze after you enter a name - because it's trying to contact a non-existent server
* You can't talk to hardly anyone, (even when you can, they just say one phrase and that's it)
* You can't look at anything
* The doors in the room with the cat-person in it, (I think that's what it is), can be walked behind
* In several places you can walk on peoples heads
* All the items in the shops look like potions
* You can't buy either type of apple
* When you respawn, the walk animation turns into a run animation
* You can't do anything in the fight sequences. I quit at this point.

There's no substance to this game whatsoever. It's a nice run-around-a-town-and-forest simulator, but other than that there's not much to see. I wouldn't even say this was *in* beta, let alone at the end of it.

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Re: GrimQuest
« Reply #7 on: 28 Apr 2012, 18:54 »
Aww, You caught me with my servers down. :P

Just recompiled and uploaded a version with the new info and also some updates I hadn't added yet.

Yea, I'm saving alot of the talk and look functions for last, because they are easy and simplistic.

Other than that, thanks for the critique  aweful waffle walker: http://www.youtube.com/watch?v=B8UPN6km0jA

PS, Use the arrows for the fights "oldschool style"
« Last Edit: 28 Apr 2012, 19:04 by Construed »
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

Construed

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Re: GrimQuest
« Reply #8 on: 29 Apr 2012, 07:07 »
Alright fixed all the bugs in katta tail inn and some other places.
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

Re: GrimQuest
« Reply #9 on: 29 Apr 2012, 08:14 »
I literally have no idea what I was supposed to be doing (I watched that guy yo-yo for awhile, bought some potions, failed to buy some apples from the Centauride I suggestively stood behind, didn't believe the guy when he said he didn't see me come in -- he totally did, eyed that old lady beside the magic shop because I don't trust her, and none of this seemed to improve my stats).

But I did a lot of walking around and seemed to do OK with that. In the pub, I could walk all over everyone and everything. Seems some of your baselines are off.

You might want to have the game reject non-standard characters for the nickname with an error message instead of locking the game.

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Re: GrimQuest
« Reply #10 on: 29 Apr 2012, 19:14 »
Thanks eric, I totally forgot about the baselines in the bar which have now been fixed.
It would appear you never found the wilderness where you can encounter goblins to fight and other quest related places.
Going to work on adding the apples in a few, I had them set at one point before the crash but forgot the crash took them away :(
Any and all crit is more than welcome here :)
Thanks -Jar

Finished the female centaur shop :D

Edit by ProgZ:  Please avoid double-posting unless it's been a day or two since your last one.  Thanks.
« Last Edit: 30 Apr 2012, 01:15 by ProgZmax »
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Re: GrimQuest
« Reply #11 on: 30 Apr 2012, 07:53 »
Soo, is the "Critics' Lounge" the new "Games in Progress" or something? Except you only need one screenshot over here?

Other than that: the end of the beta is nowhere near in sight. You aren't even nearing the end of an Alpha phase.
If your intention is to loyally duplicate the original game, you have not even scratched the surface here. Most of the functionality, dialogue and events are missing and I doubt (though I admit I didn't bother spending much time with this) the game can be played from start to finish, or anywhere near the end.

Besides, wasn't this project "temporarily, or permanently canceled." And now you are posting about new stuff going into it HERE while the original thread remains steadfastly locked on your own request?

Moderators: I really don't think this thread should exists. I humbly suggest it be merged with: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=45418.0
which should be re-opened since the game is clearly back in developement, to help contain the (questionable) awesomeness of GrimQuest to one thread at a time.
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Re: GrimQuest
« Reply #12 on: 30 Apr 2012, 12:24 »
Actually this is still the critics lounge for the simple fact you not supposed to give crit on gips. However feel free to correct me if I wrong.

Anyhow grim I'm gonna try playing this later on today.

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Re: GrimQuest
« Reply #13 on: 30 Apr 2012, 13:01 »
Well I'll be damned, I wasn't aware the GiP area was just to let people tell each other how nice every project looks without giving any critique or constructive feedback whatsoever. Ah, why do I bother...
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Re: GrimQuest
« Reply #14 on: 30 Apr 2012, 13:47 »
No no, that's the old internet. This is the new one where we can make any old crap and people are supposed to say its awesome. 'cos everyone's a beautiful and unique snowflake...

Construed

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Re: GrimQuest
« Reply #15 on: 30 Apr 2012, 23:23 »
Still open for critique.
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Re: GrimQuest
« Reply #16 on: 01 May 2012, 04:57 »
Stay on topic, people.  If someone wants critique on aspects of a wip game or project this is the right place for it.


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Re: GrimQuest
« Reply #17 on: 01 May 2012, 09:41 »
Can someone who is more familiar with the original please tell me what parts of this game are created by Construed and which are directly copied?

I'm a little wary of giving further critique given this:

Using any art besides the original would completely ruin the nostalgia of the game.

and:

Yea, I'm saving alot of the talk and look functions for last, because they are easy and simplistic.

Thanks.

Construed

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Re: GrimQuest
« Reply #18 on: 01 May 2012, 18:19 »
All I've made for this game so far is the code and priority sheets, With the addition of multi-player code.The art and story belong to Sierra Online.
However I have had thoughts of overlaying the graphics in vga and tweaking the story.
« Last Edit: 01 May 2012, 18:27 by Construed »
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Re: GrimQuest
« Reply #19 on: 01 May 2012, 18:54 »
This thread is for critique of the entire grimquest game.

Oh, ok. Then it totally sucks.

You see, this is the thing - if you ask us to critique the entire game we have to measure it by such standards. And playing this game just leaves you wondering what the heck you're supposed to do, and half of all interactions are either missing or mixed up, like walking to things when you just want to look at them.

Now you tell us that the only thing you've done yourself is some additional coding. Why not just say that you want feedback on that particular piece of coding? I'm sure that kind of coding requires some pretty advanced coding skills. I mean, I sure as hell wouldn't know where to start if someone asked me to create a multiplayer function, so why not just take credit for that?

Do you understand how it feels strange to give you feedback on something that isn't yours? It's like taking a movie, say, The Avengers, and adding your own subtitles in some new language, say Klingon, and then going "hey guys I want c&c on this movie please!"
You see how this is weird?
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