selmiak: Thanks Chris. The cursor is a sneaky reference to the pointer cursor from Baldur's Gate
because 1. I am a nerd and 2. Most of the rest of the game is basically a Planescape: Torment fangame (without being in the Planescape setting or an RPG) and I thought I'd better mimic at least one thing from another game. Also, it's a recoloured version of the cursor from <3
which was a Baldur's Gate/Torment pseudo fangame as well, and I am too lazy to come up with another cursor. That, and having the leather bit adds contrast to the cursor, meaning that it's more easily found on a screen than a cursor of just a single hue.
RT: Thanks man. Don't see you around much these days, hope you're working on games like a good fellow.
Ghost: Thank you, sir! I have not played Mass Effect, but perhaps one day I shall.
CosmoQueen: Once again you are most kind. Thanks!
Chicky: THANKS BRO HAHA
Armageddon: When I did it back in 2009 for Fragment
I used a character following the main character everywhere, but it was a terrible way of doing it, which lagged and was clumsy in code. Since then I learned how to use DrawingSurfaces, and so I simply created a dynamic sprite of the main character's graphic and flipped it upside down and made it transparent, which I am pretty sure is how CalinLeafshade did it in Eternally Us (although I can't do the fancy splitting a sprite into slices like he can). It's quite neat and works nicely.