@Eric: But, but good journalists do research, don't they?!

@Dave: Thanks for these interesting insights

I see what you do with the resonance demo there, I hope the same demo or even a better one will be available once there is a release, as a good demo convinces me more than a thousand positive reviews. But I think resonace is already bought by me anyways.
Back on topic: But isn't getting mainstream attention, like 20x the people hearing/reading about your game attracting more players? Or maybe the word is spread even more with mainstream attention, think about reblogs, reposts, retweets, etc of popular gamereviewers. But the question is, if one was to post a Game on the AGS forums for free, and noone cares, but after some weeks put a 1$ pricetag on it and sell it via some indie dev channels like indievania and then send the link to the 'commercial' title to say rps and kotaku. Would they rather feature it if it was free or with a 1$ pricetag.
About the players: of course more people will play it if it is available for free, but on they other hand, if they don't know the game exists if it is free they won't play it. Now I'm confuzzled. I need statistics now!
