Author Topic: AGS engine iOS port  (Read 62658 times)

JanetC

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Re: AGS engine iOS port
« Reply #140 on: 03 Jun 2016, 18:03 »
If anyone is further pursuing a commercial version of JJS' amazing port, I'd be interested as a financial backer... I'd love to see this in a neat download with an easy game import coded in from our Archives... Send an email to Paul@8BitAirwaves.com if you're interested in putting this together, I just don't ha e the technical skills to do it myself!!

Wadjet Eye has tried throwing money at people for this project but everyone is a gentleman amateur and doesn't want to accept money :)

I checked the specs of iOS devices here: https://en.wikipedia.org/wiki/List_of_iOS_devices
Apparently, newest devices have like 1-2 GB of RAM, but previous versions had much less, like 128-512 MB. I do not know how actively older iPhones are used in general, and not sure whether it will be safe to hardcode default of 100 MB sprite cache for iPhone then. I can enable reading this property from config file though (do not see why not).

I tried setting to to 100mb and it didn't seem to make any difference to the first 5 minutes of Primordia. Ran fine but not any faster or better.
« Last Edit: 03 Jun 2016, 22:03 by JanetC »

Crimson Wizard

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Re: AGS engine iOS port
« Reply #141 on: 09 Jun 2016, 13:31 »
I tried setting to to 100mb and it didn't seem to make any difference to the first 5 minutes of Primordia. Ran fine but not any faster or better.
This setting will make difference only if the game must have real lot sprites, or just many high-res sprites kept loaded at the same time, such as smooth high-res character animations.

Re: AGS engine iOS port
« Reply #142 on: 02 Sep 2016, 16:26 »
i've got a working build of AGS 3.3.0 using patches written by JanetC and JJS if anyone needs it. not sure if people are looking for the ipa or the xcode project though. let me know.

portdr Can you send me the Compiled IPA too please?

Thank you in advance! ;)

Hi portdr,

Would you still be able to provide for a pre compiled IPA version? I would much appreciate that.
I've tried the IPA from different sources and it is not working on my iPad ios9.

If you can't provide for it, is there someone who has experience running the port on ios9?
If so please explain how to get the iOS port to work on my ios9 device?

Many thanks for any response,
Koekie


JanetC

  • Mittens Serf
Re: AGS engine iOS port
« Reply #143 on: 16 Sep 2016, 14:56 »
i've got a working build of AGS 3.3.0 using patches written by JanetC and JJS if anyone needs it. not sure if people are looking for the ipa or the xcode project though. let me know.

portdr Can you send me the Compiled IPA too please?

Thank you in advance! ;)

Hi portdr,

Would you still be able to provide for a pre compiled IPA version? I would much appreciate that.
I've tried the IPA from different sources and it is not working on my iPad ios9.

If you can't provide for it, is there someone who has experience running the port on ios9?
If so please explain how to get the iOS port to work on my ios9 device?

Many thanks for any response,
Koekie



I'm not sure that anyone will be able to get my version of the port running without expertise in compiling with XCode and a paid developer account. The older version of the port by JJS might have worked because all it required was a jailbroken device, but that older port probably doesn't even run anymore on modern devices.

8BitAirwaves

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Re: AGS engine iOS port
« Reply #144 on: 08 Oct 2016, 18:40 »
Send me a PM with your email address and I'll send you an unsigned IPA of AGS 3.3.0. It works with most games on every device I've tried (iPhone 6+, iPad Pro etc- not sure about iPhone 7). It doesn't seem to work however with large games such as Primordia, Shardlight and Kathy Rain- the prior two I can confirm do work on Android. Also I don't want to violate any rules here or disrespect Janet and Dave so let me know if this is a no-no! Finally and as always please use a Purchased copy of the game to support our wonderful community:)

8BitAirwaves

    • I can help with making music
    •  
    • I can help with play testing
    •  
    • I can help with story design
    •  
    • I can help with voice acting
    •  
Re: AGS engine iOS port
« Reply #145 on: 08 Oct 2016, 18:42 »
Also you do not need to have a jailbroken device however if you don't, you'll need to purchase a IPA installer such as iPastore or (preferably) Zeusmos. There are alternatives to those as well with a quick Google search but I recommend one of the two.

JanetC

  • Mittens Serf
Re: AGS engine iOS port
« Reply #146 on: 12 Oct 2016, 15:52 »
Send me a PM with your email address and I'll send you an unsigned IPA of AGS 3.3.0. It works with most games on every device I've tried (iPhone 6+, iPad Pro etc- not sure about iPhone 7). It doesn't seem to work however with large games such as Primordia, Shardlight and Kathy Rain- the prior two I can confirm do work on Android. Also I don't want to violate any rules here or disrespect Janet and Dave so let me know if this is a no-no! Finally and as always please use a Purchased copy of the game to support our wonderful community:)

AGS is open source as is our (Wadjet Eye's) version of it, so you can do anything you like!