Hi guys!
@Iceboty V7000a: The sprite is a 32-bit png sprite with transparency (its quite large since its all the street names of the city, think google maps when you show the labels on the map). The background is a png without transparency, although even if I try to draw a png sprite without transparency I still cant see it

@Khris: Hmm, ok Ill try that! Whats weird is after line 14, as a test, I inserted this code block:
DrawingSurface *surface2 = Room.GetDrawingSurfaceForBackground();
surface2.DrawingColor = 14;
surface2.DrawLine(0, 0, 2000, 1750, 5);
surface2.Release();
and THEN the sprite appears (along with the yellow line)! Obviously I dont want to add those lines, but why would the sprite appear only after I call those lines? Is it like a refresh problem or something cause the room is so large? Its embarassingly large (6464x3712)
Oh, and Im calling "manageStreetNamesOverlay(player.Room);"
@dbuske: Well the part Im fiddling with now is the isometric driving part of the game...and since I dont have mad programming skills the pace is quite slow, hehe! Its a police quest style game and Im trying to get all the technical stuff working as a base before actually making the final art and stuff.
