Ha, thanks. I don't think I have the animating chops for that yet. I put in the new script and I still had the same problem. Here it is.
@3
player.FaceCharacter(cNancy,eBlock);
Nancy:You son of a bitch!
Nancy:I'll slice your face off, drape it over my cat's litter box, throw it in the oven at 350 degrees for 55 min, and feed it to your moth...
cSteve.LockView(18);
cSteve.Animate(0,5,eOnce,eBlock,eForwards);
cSteve.UnlockView();
Steve:Count it
Wait(40);
Nancy:Oh my.
Nancy:My lord.
Wait(40);
Nancy:This is absolute heaven.
Steve:It's extra strength.
Nancy:Oh, you are still here.
Nancy:Leave me and take whatever you want prick.
player.LoseInventory(iciggum);
player.Walk(247, 121,eBlock);
Wait(20);
player.ChangeView(26);
player.Animate(0,1,eOnce,eBlock,eForwards);
player.UnlockView();
Wait(20);
player.AddInventory(iwatercooler);
object[1].Visible = false;
player.Say("Finally, now Jasper can mop up.");
stop