Originally planned to be part of the AGS Bake Sale, Mythaumatology was later put on the backburner on account of being too large, too graphic-intense and, yes, probably too scantily clad. But things are looking good these days- we're back on track and things have improved on the way! The game's now larger, graphic-intenserer...er, and still somewhat scantily clad.
an Interactive Portmanteau
Deep in the forests, a creature of unknown origin awakes, with no memory of her past, with mysterious scars and no apparent place in the world. A ragtag, underdog, clueless misfit... and we all know what that means, don't we? We've seen this happen a thousand times, there's only one way the story can go.
But this is Saga, a gaslight fantasy world where humans have tamed magic so much that is has become their most ordinary tool, and where people are used to things being the same day after day. They don't really like savages...
This is no place for you, and even though you may be here, you're not quite there... yet.
WHEN you are there, though (that is, when the game will be released), you'll be in for:
* 18 hand-drawn rooms (that is a total of 1382400 pixels, which is a LOT!)
* everyone's favourite retro resolution of 320x240
* exploration, puzzles and that certain IF vibe
* a full cast of mythic beasts, including very large trees, centaurettes, wizards with a vengeance, golems, and one very grumpy moon
* a slim, robust two-click interface
* offbeat humour balanced by a thoughtful origin story
* emotion, drama, and marshmallows on fire
Have screenshots!"I have no idea what this place is, and how I came here. It's nice and peaceful, but I *think* I should be somewhere else, somewhere high. I should be flying.""Marshmallows told me to find the Elder Tree. He was nice. He gave me amber to eat and dew to drink. I think he is sad.""This place is a maze and not as peaceful as I thought. There are things here that are hungry. One of them, however, is me.""I must find a way out. Why do things always get complicated? Why isn't there a straight path out of this place? Why does everyone want to me to look at stuff and do complicated things? Do they think this is a game?""More troubled beasts, more tasks. There is something wrong here. There is a puzzle, and I..."
Mythaumatology's about to be released somewhere around this year (I never seem to be able to uphold shedules but heck, 2012 *must* work). AnalogGuy
has offered to make a really cool soundtrack, and with a bit of luck there's even going to be voice acting (WHAM
have already helped to voice a single location, which was a hilarious experience!)