I was disappointed with the tedium in Deathspank. I nearly fell asleep in my quest to finish it; I don't mean this in a figurative sense - towards the latter stages of the game my eyes were literally drooping shut because I had to fight my way through more and more bland enemies.
It pleases me to see Gilbert returning to puzzle based gameplay, and it also pleases me to see it done in the Double Fine style which I find much easier to read than the style used in Deathspank. I'm a little saddened by the fact that the characters themselves won't speak, but interested in the idea of having the setting itself be a character.
Hard to know what to think about this until one can actually play a demo. I enjoy stuff like Rochard and LostWinds, so I think this style of game has plenty of potential, but it's not like they've given a comprehensive outline of the game.