Author Topic: Release Something 2012! Time's up!  (Read 7747 times)  Share 

Frito Master

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Re: Release Something 2012!
« Reply #100 on: 17 Jun 2012, 18:27 »
Adder very awesome style man, you know a art peice is good when the sketches are super interesting.
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nihilyst

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Re: Release Something 2012!
« Reply #101 on: 18 Jun 2012, 23:24 »


The image is a composition of many different photographs (both my own and some found on imageafter.com) and needs some further touching-up in the main area.

Re: Release Something 2012!
« Reply #102 on: 19 Jun 2012, 05:33 »
Nice entries.

Here is some art from a game I was making with AGS.







I don't plan on finishing it. It was all done back in 2007 and like many back then, I didn't think I still would not have finished something 5 years later!

Frito Master

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Re: Release Something 2012!
« Reply #103 on: 19 Jun 2012, 05:45 »
They look cool.
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Ascovel

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Re: Release Something 2012!
« Reply #104 on: 19 Jun 2012, 20:00 »
Adder and Swordofkings - most intriguing projects you have there. Keep it up having them look this good.

gameboy

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Re: Release Something 2012!
« Reply #105 on: 19 Jun 2012, 21:40 »
Neat thread!



Just a little something from a game I haven't touched for almost a year, but may continue one day.


And something else:


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Re: Release Something 2012!
« Reply #106 on: 19 Jun 2012, 23:42 »
Nice!! But what's happened with both of your projects gameboy??
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Frito Master

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Re: Release Something 2012!
« Reply #107 on: 20 Jun 2012, 01:09 »
Nice style gamebool, Its very clean/detailed and stylish.
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monkey_05_06

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Re: Release Something 2012!
« Reply #108 on: 20 Jun 2012, 04:43 »
Hey Frito float Master, his name is gameboy not gamebool. :P

In any case, love the work in this thread. Would love even more if any of these projects were released by the end of the month! :D
Let's be honest. Most people suck at coding. I suck at coding, but at least my code is readable. To Hell with anyone too lazy to maintain consistent formatting in their code. I could deal with bad interfaces and structure if I could even read your horrible code. And that's putting it nicely. -monkey

gameboy

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Re: Release Something 2012!
« Reply #109 on: 20 Jun 2012, 07:34 »
Nice!! But what's happened with both of your projects gameboy??

They're still in the works, even though I haven't been very active in few months. I do believe Roadworks is the closest to completion.

Re: Release Something 2012!
« Reply #110 on: 20 Jun 2012, 07:47 »
Hi

* Is your game ever good enough?
* Should you release it?
* Are your graphics A1 in relation to your game?
* Is your story line gripping enough?
* Ran out of ideas?

Any Negatives of these reasons can halt a game in its tracks.

Maybe you have decided that the game was not a good idea and decided to leave it? (Hands up).

As humans we usually shy away at the first signs of failure or have second thoughts: doubt.

Yet it is through failure that we succeed, provided of course we follow basic rules (RTFM), take advice from seasoned game makers and coders (You know who your are) and take note of comments/reviews.

I say (at almost 57): Make, make, make and don't procrastinate or fill your head with negatives. Learn and create.

It was nearly 3 years before I took the first step to make a full game. Well, it was the first/second ags versions. I have much more to learn and with each game I try to use a new skill and one day I will release a blinding game. Until then.....

It's a shame some of the games mentioned never got made  :~(

Carry on carrying on (laugh)
« Last Edit: 20 Jun 2012, 07:53 by Red Belly »
I am not dead, I am only sleeping ;)

Shane 'ProgZmax' Stevens

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Re: Release Something 2012!
« Reply #111 on: 22 Jun 2012, 00:07 »
With me it's more like:

1.  Come up with great idea for a game.
2.  Work on it alone.
3.  Game explodes in size and scope.
4.  Loss of interest.

I'm really trying to finish at least two of the games I've been working on but as they've both become design behemoths it's just a bit daunting.

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Re: Release Something 2012!
« Reply #112 on: 22 Jun 2012, 00:12 »
1.  Come up with great idea for a game.
2.  Work on it alone.
3.  Game explodes in size and scope.
4.  Loss of interest.

That sounds so terribly familiar!

Eggie

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Re: Release Something 2012!
« Reply #113 on: 22 Jun 2012, 00:35 »
1. Have great idea for game/script/comic/animation/whatever
2. Pour many hours into it
3. Realize it is not actually that good
4. Work on it some more hours
5. Realize it is terrible
6. Realize that I am a wasted husk of a man
7. Cry
8. Cry
9. Cry
10. Cry
11. Mope
12. Despair
13. Eat a biscuit
14. Forget pain
15. Move on
16. Repeat step 1

Ilyich

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Re: Release Something 2012!
« Reply #114 on: 22 Jun 2012, 01:12 »
Yes, terribly, terribly familiar process. :)
With me it's usually a mix of ProgZ's and Eggie's versions, only with less crying and more despair. :D

This thread does cheer me up, though! So much wonderful stuff! Let's see...

Kastchey: I love your expressive, rough, painterly style! It's very dynamic and balances between abstraction and detail well.

Andail: While relatively simplistic, it looks really, really great! I want this game already! :)

Ali: This is, obviously, truly impressive. You've developed a very distinctive, interesting and beautiful visual style for Nelly. I think her eye looks a bit strange, though. And hooray for the maneki-neko! :)

Adder: This is probably my favourite thing in the topic! Cannot help but love the Bladerunner-y stuff, and judging by the art from your website, which I loved, this is only going to get so much better. Can't wait to see more!

Ponch

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Re: Release Something 2012!
« Reply #115 on: 22 Jun 2012, 06:39 »
1.  Come up with mediocre (fair to middlin' at best) idea for a game.
2.  Work on it alone (so alone).
3.  Game slowly (so slowly) creeps towards completion.
4.  Sidetracked by my love of drawing boobies (yay boobies! \o/).
5. Game completed three years after I promised it would be. Drawer filled with pencil sketches of boobies (Scan and send to Dualnames).

Yep. That's pretty much how every game I've ever made was put together. It's my formula for success.  ;-D
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Anian

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Re: Release Something 2012!
« Reply #116 on: 22 Jun 2012, 11:53 »
1.  Come up with mediocre (fair to middlin' at best) idea for a game.
2.  Work on it alone (so alone).
3.  Game slowly (so slowly) creeps towards completion.
4.  Sidetracked by my love of drawing boobies (yay boobies! \o/).
5. Game completed three years after I promised it would be. Drawer filled with pencil sketches of boobies (Scan and send to Dualnames).
There might be a good demotivational poster there "Boobies - best reason for prolonging game development" or something.
The impossible often has a kind of integrity which the merely improbable lacks.

Shane 'ProgZmax' Stevens

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Re: Release Something 2012!
« Reply #117 on: 23 Jun 2012, 15:08 »
"Boobies - best reason for enlarging game development"

LimpingFish

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Re: Release Something 2012!
« Reply #118 on: 23 Jun 2012, 20:43 »

1.  Come up with great idea for a game.
2.  Work on it alone.
3.  Game explodes in size and scope.
4.  Loss of interest.


Yep. That about sums it up.

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Re: Release Something 2012!
« Reply #119 on: 24 Jun 2012, 01:04 »
For everyone except Chris "LimpingFish" Chris.

Who, by the way, will be releasing



Very soon.

Won't you Chris?



will be on general release in July - right?



is included in Summerbatch, yes?

You haven't lost interesting making



?

;)
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