- If you want to talk about other projects (collaborating on other projects) please take this into PMs (with Karens or whoever) and leave this thread about this game. Also, I have combined another double-post, please stop double-posting.
Now... let's keep this thread on the rails people. Remember, this is not the critics lounge...
OPSs! I am sorry really. I have a problem, I am using a translator to communicate in your forum and some messages do not understand them at all... including yours. If don't understand wrong, me you are saying that if this section of the Forum talk about Monkey 3 DEMAKE, I can't say that I'm looking for a cartoonist for a future project, it is that?.
And also not be what is a WP...
I am sorry if I have caused any problems.
Im glad to see someone picked this back up. I would however ask about the change in direction... The previous version was taking it back to the style it would have been made at the time, and this yours seems to be the backgrounds and characters simply resized with some pixel fixes. The aspect ratio is different causing the squashed look of it all.
The main point of the original was a re-imagining... what would CMI look like in the style of MI2. This current incarnation is simply what would cmi look like with a quarter of the pixels. It is definitely a great way to learn AGS, however if you think this is a lot of work, imagine what it is like when the art isn't already made and the primary logic of the game laid out for you to copy.
I apologize if it seems I am being rude as it is not my intention. I just wonder what this current approach really achieves?
Well, your reasons have logic. Anyway I have to say that it is not only a little change the pixels and reduce all of size. A real headache has been to make the most of the animations of the characters, and those of Guybrush run from my account.
Obviously, I have no problem with the story, which is already written (and that my personally seems unworthy of the first two parts), or with many other things.
Is what is start a 0 character. In fact, I have more than 7 prepared for my own original game, and also original story. the problem, as I quoted above, is that I have who makes me the funds.
For this reason, meanwhile, I did not leave the world of programming, so that is why I wanted to continue with this project.
I can assure you that although I myself am not drawing funds, all this is a great, great job, and I am sure will appreciate more when you upload the DEMO or a video that I upload to Youtube, while I finish preparing the DEMO, so you can better see how are the animations.
So I want to refer to what has been said Karen, that is a piece of heaven.
Still want to leave a note... This is a preparation for the FANGAME of Monkey Island I want to develop for years.... in a future creed (and is that too much to ask) if I assure you that I have a great original idea for a FANGAME of Monkey Island!
In addition, there is a guy who has already offered to begin to draw my room's. have not seen his work so not is very well what aspect has its style, but in principle I'm quite excited.
I hope that one day you can be making criticism on my own project 100% original!!
Anyway, thanks. It should be all sorts of criticism. Good, to encourage me, the poor, to myself, and know to see where there is something that can be improved.
that reminds me of an interview of Al Lowe (Sierra On Line developer) by a German magazine,,
the interviewer desperately wanted to know how much fun it all was,, and how amazingly lucky he was to create computer games,
"Yah yah, tell us about your fantastic work day Al!..." Al looked at him and thought for a second; "Well, imagine sitting down in front of the pc and not getting up before 2 years later, that's basically how it is to create a computer game!",,
after that there was a moment of silence... :-)
it is an insane amount of work, but I think having all the backgrounds ready and basically done for a huge game like this is a great opportunity. If you really want this to succeed you probably have to be equally insane and manically obsessive ;-), but it is possible! so don't let anyone tell you it's not
Je, je, je!!! Thank you, Princess!
Wow I'm very surprised! At first I thought this project didn't stand a chance (the goal is questionable, and the amount of required work is massive)...
...But I must admit it seems to be going the right way! You seem to have found an efficient workflow and consistent style. Some of the sprites reductions could be better, but are already matching the required quality standards.
Keep on the good work!
Thank you very much, friend.
I want to upload a DEMO but still missing several things to be to my liking. I think I'm going to upload a video to YOUTUBE so you can go see or little the work, but with the demo I want to improve the appearance a little.
Yesterday I finally did the views that while Guybrush (his head) talking, body gesticule, in the style of my 2... and has been great!
But of course, that going to give me much work now, because I must introduce this gesture in an infinity of dialogues already programmed... so I have to give me a review by the SCRIPT... anyway...
For this reason, among other minor things, going to takes a little DEMO. But promise a video soon, ok?