I would also kick in money to a Kickstarter for that gorgeous looking game! (Do you have a US bank account, though? It's required for Kickstarter. You could use a proxy, if you have a trustworthy friend in the US *cough* and I'm sure you have several on this very site!)
I held a Kickstarter for Resonance two and a half years ago, and had a generally positive experience. The site is easy to use for the most part. The reporting features leave a lot to be desired. It's really hard just to get a mailing list of all your donators, for example. But all the updates, video, and media are easy to handle. And all the money was handled really well and shunted into my bank account easy-peasy.
Things have changed a lot on Kickstarter since then, though. At that point, Kickstarter was very new and the $20,000 projects were the amazingly big ones. So, $2,000 seemed like a significant achievement for me. Now, of course, the big ones are in the millions and $2,000 would be a tiny blip on the radar.
It is very hard now, from what I understand, to get attention on Kickstarter without a recognizable IP or a big name attached to a project. You'll need community support and lots of people getting the word out (which I'm sure you'll get a lot of from this community!). And maybe don't set your goal in the $500,000 range.
Make sure you have a video that stands out and some good pictures to go along with it. Set a low-ball goal and hope you smash past it. Better than setting a big goal, falling short, and getting nothing.
Another big tip: Make sure the rewards you offer are either digital (desktop backgrounds, downloads of the game, thanks in the credits) or sufficiently over-priced to make it worth it. If you're spending all your effort making and mailing posters and t-shirts and you're making only a few dollars profit on each, it's a waste of time and not at all worth it. It's KickSTARTER, not KickSELLER, so you're looking for generous donations, not product sales. Most backers will understand that the site is for supporting creativity, not for getting good deals.
Finally: put a ridiculously high donation level even if you think no one will ever give that much. You might be pleasantly surprised all the way to the bank.