Author Topic: Sam & Max like Background music  (Read 680 times)  Share 

Sam & Max like Background music
« on: 20 Jul 2012, 00:54 »
And now for something completely different...

http://kiwi6.com/file/efm20r3ieg

No sprites/artwork this time, but a small demo song I made for our team to decide about the acoustic style of our game. The game itself is intended to be some kind of cartoonish / 'superheroesque caricature' style. This song is to accentuate the heroes headquarters, a cave filled with desultory and only partially working equipment. I was hoping to catch the sleazy atmosphere in this song. And yet, almost instantly, I had the freelance police office in my mind, so I thought I give it a shot and try some jazz ... or whatever it's called. As always, I'm very open to criticism, so let me know what you think about it! :-)

Armageddon

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Re: Sam & Max like Background music
« Reply #1 on: 20 Jul 2012, 01:14 »
Sounds very Sam n' Max to me. :D

Shane 'ProgZmax' Stevens

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Re: Sam & Max like Background music
« Reply #2 on: 20 Jul 2012, 04:28 »
It sounds good for a detective or a Sam and Max atmosphere but not so much for a superhero hideout.  It doesn't evoke any of the exaggerated superness of being a superhero, which is pretty essential when you're trying to evoke that kind of image.

FrankT

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Re: Sam & Max like Background music
« Reply #3 on: 20 Jul 2012, 08:38 »
It certainly has that essence!

Kimbra

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Re: Sam & Max like Background music
« Reply #4 on: 26 Jul 2012, 21:09 »
sounds awesome! may I ask how'd you make it?

Re: Sam & Max like Background music
« Reply #5 on: 28 Jul 2012, 22:44 »
First of all, thanks for your comments! We were discussing this recently and it seems you were absolutely right, this theme doesn't really fit into a super hero hideout. The guys I'm working with had seemed to have something different in mind when talking about the music. While I'm still a big fan of more "natural" music, especially for the background of a hand drawn adventure game, it pretty much looks like we're going to have a bit more of electronic typed music for our game. Maybe there's some use for it in another project though...

@Kimbra Thank you very much! I used a sequencer (Cubase) and a combination of VST instruments (Piano, Drums) and soundfonts (Organ) for it. The guitar and bass are real, only passed through some quite clean amplification. I wish I could have used a real contrabass (altough I've never even touched one ;-), but due to the lack of several thousand bucks I sticked to an electric bass.