I had to resist posting before I'd finished, because this is a really terrific game. It has the feeling of a classic adventure, but without being nostalgic. It's fresh in a way GK1 was fresh when it was new. I was also dazzled by:
I absolutely love STM, and the memory based puzzles. It improves upon what Discworld Noir and the Blackwell games have done with clue-based puzzles.
However, because Nelly* and I loved the game so much, I feel I have to mention a few negative points for balance. I feel like STM is one game away from being perfect. Perhaps it would work better in a game without inventory items, because it becomes a little cumbersome at times. Especially when I'm trying to drag an item from the background onto a character, but the STM window scrolls down and gets in the way!
While the writing and puzzle-plotting was mostly excellent, there were a couple of stumbling blocks for me:
The only other quibble I had was with character swapping. I frequently wanted to be able to make others follow my current character by double clicking, or shift-clicking their icon - something to speed it up. I also wished I could summon other characters instantaneously. Especially when I'd trekked across several screens long way only to realise an object was in someone else's inventory!
To end on a high point, we loved both J.P. Tortoise and Abe Goldfarb's
very nearly convincing Mancunio-Liverpudlian English accent!
*Nelly is my girlfriend's nickname, I'm not crazy.