I thought the rewinding-feature was intended for situations which would cause death or major harm to the player character (with a little exception in the nightmare sequences, which at least had a real life counterpart). But when the thug broke the door or one were too slow to cut the rope before he reached Anna, time rewinded as if to suggest that he (would have) killed her. But if the thug wasn't intended to kill her, but just scare her, and Ed didn't show up to 'save' her, what would he have done instead? Say "Booh!" and leave?
Also, you said earlier that the vault had a second entrance, through which Ed could escape faster than Ray and Bennet and which Dr Morales built for the sake of convenience. Doesn't this defeat the whole purpose of a vault? Okay, there's still the fingerprint detector, but if that's it, he could have placed the computer in the lobby instead.
But that's just nitpicking. I absolutely loved Resonance. The writing was superb, the story immersive, the characters all different, but likeable. The puzzles were clever and not only dipped in for the sake of it. All those different software interfaces, the little details; and the graphics ... just wow
Voice acting was good, but -- with some plopping sounds and different recording quality -- could have been done with better equipment.
I quite liked the STM and LTM, though IIRC the STM wasn't used that much in the second half of the game. I also hated to backtrack to certain locations just because I forgot to put something into STM. And in the end, I think, STM could be easily ditched, whereas the LTM had many different purposes and uses. In fact, there weren't too many instances when STM had been used in an overly clever way, but many instances when LTM had.
Didn't have much trouble with the phone tracing puzzle; I thought Bennet explained well how to do it, and for me, it worked the first time I tried. I sucked at the wiring puzzle; I figured out how to do it, but decided it wasn't worth my time, so I consulted a walktrough
One thing embarrassed me:
And one thing that bothered me most: I think I mentioned it before when the demo was released, and I don't know if it's just me, but on my PC the mouse cursor snapped onto hotspots as if they were magnetic. Don't know if it's a bug or a feature, but it made the game a lot more tedious than it should have been, mainly because it didn't snap on dead center. On small objects (like the metal pole in the subway), the cursor stopped before it, and when I tried to move my mouse, the cursor either remained on its place or suddenly jumped away so that the cursor now was on the other side of the pole, but again not on it. I hated this, and there were many occasions like this in the game. Did someone else encounter this?
Anyway. Great game! I recommend it. Four and a half stars out of five