Development began in mid-February this year with just the two designers. After that we got some scripting help and a couple of musicians to compose an awesome soundtrack for the game. In late April we had an alpha version ready for playtesting, ie. checking if the puzzles made any sense at all. And some of them did! Wow! After that it's been the usual fare, ups and downs, falling behind schedule, and a hell of a hurry to make deadlines.
We're going into beta phase in a couple of days. After that it's going to be less than two weeks of hard work getting it finished and polished. There's still lots of eye candy stuff missing, such as walking to hotspots, cutscene stuff etc. but the game is fully playable and background art and most of the essential animations are done. Yay!
To be released sometime in July!Update - 2012-07-05
Almost there! Just a couple of minor things left and we're ready for a couple of weeks of rigorous testing! One of those weeks may or may not be reserved for resting after a month long crunch. Features
- The first 1280x720 resolution AGS game?
- 18 wacky characters!
- 15 rooms to explore!
- Lots of lazily made animations!
- An inflatable lady!
- Hitting bad guys with a cane!
- Based on early alpha playtesting, at least two hours playtime!
- Some technical magic that nobody really cares about.Credits
- Aki Ahonen (AJA)
Game design, writing, programming, character art and animation, background design, project leader
- Joni Ahonen
Game design, writing, character and background design
- Ari Huuskonen (MadReizka)
Background and cutscene art, music, sound
- Scripting, writing
- Joni Karvinen
- Sini Haapanen
- Denzil Quixode
For the amazing Lua plugin and the even more amazing tech support!
- Screen7 and other Summerbatch participants
For motivation and finally luring me into making a game that's not for an OROW competition!
- SkyGoblin folk
For the custom resolution branch of AGS!
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