Author Topic: Indiana Jones e l'Oro di Gengis Khan (Indiana Jones and the Gold of Gengis Khan)  (Read 1312 times)  Share 

I've started the project with the idea of learning something about AGS and trying to create my own LucasArts adventure...
Well, I'm very happy, and also with your help I managed to create this simple DEMO to play. The most challenging part of course was the coding and make all working with the script, but I enjoyed the Logic 8 Midi music part :)

As I've said... it's a simple little DEMO (it's my first try)

This DEMO is in italian language but I hope one day to finish the game (this is very hard but not impossible...) and make also english translation.
Thanks

Development progress

-Story   100%
-Graphic 5%
-Puzzle  5%

I'm starting learning Cutscenes scripting...

You can download the DEMO from my blog

DOWNLOAD
« Last Edit: 23 Jun 2012, 19:11 by Gabarts »

Darth Mandarb

  • Evil Sith Lord
  • Local Moderator
  • AGS Baker
    • Lifetime Achievement Award Winner
    •  
  • Darth Mandarb worked on a game that was nominated for an AGS Award!
Re: Indiana Jones e l'Oro di Gengis Khan
« Reply #1 on: 23 Jun 2012, 16:43 »
Menu screens (as stated in the rules) do not count as the required 2 screenshots.  Please update your post with another [in-game] screenshot.

Thanks!

Does "e l'Oro di" translate as "the gold of"?
« Last Edit: 23 Jun 2012, 18:44 by Darth Mandarb »

"Oro" certainly translates to "Gold" - remember that gold flake liquid in Grim Fandango?
Born to the sound of marching feet,
Trained as a military elite.
Each of us drilled and singled out to be,
An Urpney.

To be precise, it's "and the gold of."

"e" = "and" in Italian
"y" = "and" in Spanish
"et" = "and" French

All pronounced the same, based on the Latin "et."

LOL :) I've used "Oro" since the very beginning (didn't even noticed) but I can always change it in "Tesoro" (more appropriate maybe) which is the same "Gold"... I've noticed a bug that I haven't corrected :) the X spot where you find your wallet need to be removed once the action is done. I will put a longer DEMO with cutscene later on.

       
Hey cool! These projects in the style of early 90's LucasArts are those who cause me more feeling. I know that there are things with a very worthy and amazing, quality with paragraphs graphics very elaborate and modern, but... no, everytime I see something like this, my sensitive fiber suffers... I love! The best of luck and you're already telling us more things, Italian friend!

Thanks! yeah, the adventures out there nowadays are very elaborate and often meet 3D (that personally hate for an adventure game). I mean, I remember playing "Indiana Jones and the Infernal Machine" or "Escape from Monkey Island"... I completely lost the original feeling and passion. When I replay some old classic of LucasArts, it's like see a great picture, an amazing piece of artwork that I cannot see on 3D productions. I haven't played many adventures in these last years but last one was "Machinarium" and that was very very good.

I hope to put together more and more graphic materials with my game and then ask for some coding help next...

I've started working on the 1 cutscene where you actually can see the place, the time and the funny Marcus Brody who is going to send an important message to Indy, and finally you will know where the Adventure actually begins... I've changed the original plot to make Indy the only player but I'd like in the future (if I'm able to do it) to add the nice 2 players interaction.