I too suffer from a deep, longing desire to have inventory. In my pants.
Regarding this issue, without doing further testing, how long was
the text staying on-screen? You're creating a rather lengthy string, but my initial thought is that if it's not displaying for very long it may be calculating the display time before injecting the formatted parameters. I don't see why it would be doing that, but could possibly
be a bug. You definitely shouldn't have to use Game.MinimumTextDisplayTimeMs for this...Edit:
Based on some preliminary review of the editor source, this definitely doesn't look to be a bug. The text is being formatted before being displayed. So again, how long was the text actually displaying? Also, you were setting the text reading speed first