Hi, all!
I'm wanting to gather a team together to make my first AGS Game.
The game is called "Lydia and the Mystery of Nellreno Manor". It's in some ways a fan game--it's a game based on one of my friends on Gaia Online, whose screenname is LydiaW. I call it a gift game ("gift games", IMHO, can be considered a sub-genre of "fan games"), since that is my intent--it's a gift for a friend.
The game starts out with Lydia at a cabin camp with her friends (named Denise and Kiki), and she learns that the long abandoned Nellreno Mansion has some new occupants, but there's more to this than it at first seems, and it makes Lydia suspicious.
Using Tektek, as well as LydiaW's Gaia Profile, I have some references for the characters in the game. I also made up some abstract maps of the game.
Here are the materials I am providing.
First, the resources for the main sprites (for standing, walking, and talking--I'll list to the spriters the special sprites needed as well, as the need arises for them)
Lydia (the main character):
For the record, you can find her Gaia profile here (I'm sure she won't mind if I share it):
http://www.gaiaonline.com/profiles/lydiaw/1036351/?_gaia_t_=718
Main sprite reference.

What's under her dress... mainly intended to show her legs for the walk button, and when she's kneeling.

Rough sketch of her front sprite.

Rough sketch of her back sprite.

Rough sketch of her sprite facing left.

Rough sketch of her sprite facing right.
The left and right sprites are different because of her tote bag and whatnot. At the time, I forgot that unless it's really close up, fingers wouldn't be visible in an adventure game--how silly of me.
Denise, one of Lydia's friends:

Main sprite reference.

Rough sketch of her front view.

Rough sketch of her back view.

Rough sketch of her side view (just mirror to get the other side).
Kiki, another of Lydia's friends:

Main sprite reference.

Rough sketch of her front view.

Rough sketch of her back view.

Rough sketch of her side view (just mirror to get the other side)
There's a wild bear that Lydia encounters... here's a stock photo of one for reference:
http://image.shutterstock.com/display_pic_with_logo/215077/215077,1249790356,1/stock-photo-grizzly-bear-34956754.jpgAgain, I'll list the sprites needed as the need arises for them, once I get some sprite artist(s).
Pietro, the main antagonist:

Main Sprite Reference

Rough sketch of his front view

Rough sketch of his back view

Rough sketch of his side view (just mirror for other side)
One of Pietro's Henchmen:

Main sprite reference

Rough sketch of his front view

Rough sketch of his back view

Rough sketch of his side view (just mirror for the other side)
Another of Pietro's Henchmen:

Main sprite reference

Rough sketch of his front view

Rough sketch of his back view

Rough sketch of his side view (just mirror for the other side)
Now to show a rough draft of the main GUI (the Walk Button, Hand/Do Button, Talk Button, etc)

Top row, left to right: Walk (Lydia's leg, see the sprite of Lydia without her dress to see what her leg looks like); Look (Lydia's eye); Do (Lydia's Hand--she's wearing a fingerless glove and a bracelet).
Bottom row, left to right: Talk (Lydia's open mouth, with a cute smile too), Inventory (her tote bag), and System (a computer).
You may notice I don't have separate Load and Save buttons--those will be used in the system.
Main Cursors (that is, not including the Inventory)

Walk Cursor: A woman walking
Look Cursor: Woman's eye
Hand Cursor: Pointing hand (probably could use the ready-made one in AGS)
Talk Cursor: Balloon (we could probably use the ready-made one in AGS)
Wait Cursor: Stopwatch
The icons (except for the Wait one) have dots on them. I got the idea from the Space Quest 2 VGA remake, so that programmers could know where to put the crosshairs to where to have the player click.
For the System GUI (where one can find the Volume bar and the Save, Load, and all those buttons), I was thinking of making that GUI look almost like a cellphone. The buttons on the GUI:
* Save
* Load
* Restart
* Quit
* About
The Save and Load GUI's would look like an iPad or Cellphone, with Buttons "Save" (or "Load", depending on the GUI), "Delete" (to erase a game), and "Cancel".
The Restart GUI has a graphic Lydia holding a giant pencil with an eraser, and the caption: "Wanna start fresh?"
The Yes Button says: "Yeah, I need to start over!"
The No Button says: "Naw, I can still make it!"
The Quit GUI has a graphic of Lydia getting on a bus, with the caption: "Done with questing for the day?"
The Yes Button: "Yeah, I’m tired. Enough for today."
The No Button: "No way! I want to keep going!"
The About Button on the System GUI would list the ones who made this game, and that the game was intended to be a gift for someone on Gaia Online.
For the death messages, the graphic is Lydia as an angel, the losing music (either the goofy "you blew it" music from Dagger of Amon Ra, or maybe even the losing trombones music of the Price is Right). The text will be provided as needed for each way to die. And there are the usual "Load Saved Game", "Restart", and "Quit" buttons.
Rough sketches for the Inventory Items (again, the dots on the items are intended for the programmers to where to place the crosshairs for the cursors)

Top row, left to right: Pocketknife, Rope, Flashlight, Hot Sauce.
Bottom row, left to right: Hatchet, Mansion Key (Gold Key), Gate Key (Silver Key), Crypt Key (Gray Key with Skull).

Top row, left to right: Marble Cake Recipe Card, Marble Cupcakes (for "Treated Marble Cupcakes", recolor the sprite), Whiskey, Dissolving Agent Formula.
Bottom row, left to right: Makeup Compact, Plumbing Cleaner, Marbles (it's a bag of marbles), Chemistry Set

Left to right: Empty Vial, Ready Vial, Dissolving Agent, Knockout Drops
Maps and Rough Sketches of Rooms. The rough sketches also have notes of what to place where, or what door, etc, leads to which room.

Map of Camp Mingo-Sun
Lydia's Room Rough SketchOutside Cabins Rough SketchDenise's Room Rough SketchKiki's Room Rough SketchMess Hall Rough SketchCampfire Circle Rough SketchEdge of Camp Rough Sketch
Map of Forest
Rough Sketch of "Trail A"Rough Sketch of "Trail B"Rough Sketch of "Trail C"Rough Sketch of the Elm Stump roomRough Sketch of the Thorny Thicket roomRough Sketch of "Trail D"Rough Sketch of "Outside Hole"Rough Sketch of Hole BottomRough Sketch of "Trail E"
Map of Mountain
Rough Sketch of "Bottom of Mountain"Rough Sketch of Lower TrailRough Sketch of "Ravine (1)"Rough Sketch of Ravine Bridge, SouthRough Sketch of Ravine Bridge, NorthRough Sketch of "Ravine (2)"Rough Sketch of Higher TrailRough Sketch of Plateau
Map of Outside Mansion
Rough sketch of Mansion GroundsRough sketch of the Front DoorsRough sketch of the Left SideRough sketch of "Right Side 1"Rough sketch of "Right Side 2"Rough sketch of GardenRough sketch of Outside CryptRough sketch of Inside Crypt
Map of Mansion, 1st Floor
Rough Sketch of Main HallRough Sketch of Stairway to BasementRough Sketch of Grand HallRough Sketch of the Dining RoomRough Sketch of the KitchenRough Sketch of DenRough Sketch of Stairs to 2nd Floor
Map of Mansion, 2nd Floor
Rough Sketch of the Stairway to the 1st Floor (from 2nd Floor)Rough Sketch of Hall 1ARough Sketch of Hall 1BRough Sketch of Guest BedroomRough Sketch of Hall 1CRough Sketch of Bathroom 1Rough Sketch of Master BedroomRough Sketch of Master BathroomRough Sketch of CorridorRough Sketch of Hall 2ARough Sketch of Hall 2BRough Sketch of Child's BedroomRough Sketch of Hall 2CRough Sketch of Bathroom 2Rough Sketch of Observatory
Map of the Mansion Basement, and Cavern
Rough Sketch of Stairway to 1st Floor (from Basement)Rough Sketch of BasementRough Sketch of Cavern Steps TopRough Sketch of Cavern Steps MiddleRough Sketch of Cavern Steps BottomRough Sketch of the CavernRough Sketch of TreasuryRough Sketch of Bandit's LairWhat I need are the following:
* Sprite artist(s) Something in the style of a cute 1980's cartoon.
* Inventory item artist(s).
* Background artist(s). Again, something in the style of a cute 1980's cartoon.
* Scripter(s). I still am a bit wet behind the ears when it comes to scripting, myself. [Current Scripter(s): Jakey]
* Sound FXs and Music. The music is a sort of mid 1980's style light rock.
* GUI designers.
(If there's anything I missed, let me know in a reply.)
For the layout, there'd be Sierra style buttons and MI style text. Kind of the "default" setting of AGS.
If there are anyone willing to do this project, let me know and I'll give the information needed.