People, you are making a good discussion here
, but I have
to point out you are missing my original point.
I'll try to elaborate.
You see, some of you mentioned that it is usual to be overexcited about first creations, it is natural for young to do silly things, and the only difference is technical opportunity to spread one's creations that older generation did not have.
My point was
, that this technical opportunity changed the way people think.
Specifically, every man has something we may call "internal circle" - a range of people he feels comfortable with: friends, parents (not always
When the person accomplishes certain job for the first time he definitely becomes excited, we all know this. When I made my first "game" with AGS I felt very excited too, although I was, I think, 25 or 26 years old already and had some experience in game making (including 3d games). What have made me NOT post my game here? I did had excitement - right, but it was that none of people here were my friends, and I did not feel like I can show them something that was definitely low quality without looking like an idiot.
Now, those, from new generation, they are born in the age when you can, for example, see where another forum member lives on Google maps or Panoramio, chat with guys who are much older than you or live on opposite side of planet. This make their "internal circle" widen to practically unlimited degree, since they do not have similar psychological constraints as we did in the past.
I mean, it might be younger people definitely understand that their first works are objectively
of lower quality than something that is produced by experienced devs and big companies - after all they CAN see the difference themselves, don't they?
But since they do not limit their "intimate" area to their close friends who live in the neighborhood, they do not feel bad about making all the world know what they just accomplished.