Ah, I did have a previous log-in. I went through a few tries (who knew it was my actual name, eh? Guh) but then just signed up again because I'm lazy.
As it was as much Kweepa's game as mine what I'll do is I'll organise all the art into a clean Photoshop layered file and email it to him. Then he can decide what to do with it or whom to send it to, as he has a better grasp of who is who in the community.
Some courses will need to still be arted up (or the game reduced to a few holes fewer than 18), and some may need changes after play testing. I'm fine with whatever. I'd appreciate a name check in the credits with a link to my company's website, our logo in a logo splash if there ends up being one, and it'd be a bit rum if it was used to make money so as long as it stays free I don't really mind what happens with the art.
As for DevCo Quest, that one is sadly gone for good. I have the source but it doesn't open in the current version of AGS I believe. The puzzles worked 100% through the game to completion, but it just needed filling in the blank details and non-events. But halfway through a cloud of smoke layer wasn't set to "click through" so it is impossible to pick up a required item behind it, making it impossible to finish and...well?I just don't fancy ploughing through that source to fix it. And it wasn't that good either. A little knowing, and a little dev-angry (I was young(er) then).