There's certainly a security problem in the sense that plugins can already contain malicious code. But with plugins, especially ones that have already been tested by the community and, more importantly, are made by people with established names and history around here, you can be reasonably sure not to run into problems. The danger multiplies greatly, however, when you give the game authors (who will, as opposed to the plugin authors, oftentimes not be familiar or integrated in the community, or use a fake account) easy access to mess with the data on your hard-drive. That's what I'd be extremely careful about and I know that CJ justified the decision to limit the file handling in AGS to its own directory for the same reason.