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Adventure Game Studio | Forums
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AGS Support
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Advanced Technical Forum
(Moderator:
Iceboty V7000a
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Topic:
[Runtime Plugin] OK to call engine->PollSystem() from AGSE_SAVEGAME handler?
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Topic: [Runtime Plugin] OK to call engine->PollSystem() from AGSE_SAVEGAME handler? (Read 292 times)
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Denzil Quixode
[Runtime Plugin] OK to call engine->PollSystem() from AGSE_SAVEGAME handler?
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on:
28 Jul 2012, 22:11 »
If I am doing a lot of processing in an AGSE_SAVEGAME event handler, potentially enough to cause sound skipping, is it safe to call the PollSystem() method to avoid the sound skip?
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Calin Leafshade
AGS Project Admins
Long live King Cat!
Re: [Runtime Plugin] OK to call engine->PollSystem() from AGSE_SAVEGAME handler?
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29 Jul 2012, 17:26 »
PollSystem() deals with entirely asynchronous events that are not part of game loops so it should be safe to call it from anywhere. At least that is my understanding.
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Leon: You need the sword first before you can get the monkey.
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Adventure Game Studio | Forums
|
AGS Support
|
Advanced Technical Forum
(Moderator:
Iceboty V7000a
) |
Topic:
[Runtime Plugin] OK to call engine->PollSystem() from AGSE_SAVEGAME handler?