[Runtime Plugin] OK to call engine->PollSystem() from AGSE_SAVEGAME handler?

Started by Denzil Quixode, Sat 28/07/2012 22:11:25

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Denzil Quixode

If I am doing a lot of processing in an AGSE_SAVEGAME event handler, potentially enough to cause sound skipping, is it safe to call the PollSystem() method to avoid the sound skip?

Calin Leafshade

PollSystem() deals with entirely asynchronous events that are not part of game loops so it should be safe to call it from anywhere. At least that is my understanding.

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