Hi all, I've been searching the forums and beating my head against my desk all day trying to figure this out. Basically the player character in my game is a robed guy with flames billowing out from under his cloak. He doesn't have a traditional walk cycle, instead he sort of glides around. So my Normal View is his "walk" cycle, which is essentially his robes flowing a bit, and flames coming out of them, but while there is a first standing frame in this animation, it is just a placeholder and not his actual standing pose, which I am handling with an Idle View. In the idle animation, his robes are not flowing but flames are still billowing out from under them.
I've put a line in the Global.asc under the Game_Start function: ---> cCharacter.SetIdleView([idleView], 0);
The game starts and he's standing there looking good and I move him and that all looks fine too, but when he reaches his destination he gets stuck on the first frame of his normal view for anywhere between one or a half of a second before switching to his Idle View, which loops uninterrupted once it gets going. By first frame I mean the standing frame, I know it is this frame because I had it blank at one point in which case he'd disappear before going into idle view.
It looks crappy and I can't figure out how to fix it. As a side question, is there any way to include those first frames of the normal view loops into the animation itself? Sorry if I'm posting too much, thanks for any help.