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Author Topic: Can the VerbCoin be used in inventory?  (Read 278 times)  Share 

Can the VerbCoin be used in inventory?
« on: 07 Aug 2012, 12:55 »

Khris

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Re: Can the VerbCoin be used in inventory?
« Reply #1 on: 07 Aug 2012, 14:24 »
I haven't used the template or module, I just want to say that it seems like a very bad idea to use both of them at once. I'd expect them to heavily interfere with each other.
Aren't both full-fledged implementations on their own (except maybe the inventory issue)?

So before addressing the inventory issue, I'd chose one of them and go from there.
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Re: Can the VerbCoin be used in inventory?
« Reply #2 on: 07 Aug 2012, 14:54 »
Thanks for replying, Khris.

I see what you're poining at. The way I understood the module, it's obligatory to have it set up upon the template, but I might have understood that wrong. I installed it because I had issues with displaying the VerbCoin on the inventory at all, which seemed to have been fixed by the module. I'll uninstall the module and see how far I get with the template. Maybe the whole VerbCoin-on-inventory-idea is to risky for me.

Thank you!

Crimson Wizard

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Re: Can the VerbCoin be used in inventory?
« Reply #3 on: 07 Aug 2012, 15:06 »
I see what you're poining at. The way I understood the module, it's obligatory to have it set up upon the template,
The template includes its own VerbCoin module. That means that you don't need to add any other verb coin modules to it. That's the idea of using templates anyway: you just create a game and it's already usable.
« Last Edit: 07 Aug 2012, 15:16 by Crimson Wizard »

Re: Can the VerbCoin be used in inventory?
« Reply #4 on: 07 Aug 2012, 15:13 »
Thanks, got it.  :smiley:

Crimson Wizard

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Re: Can the VerbCoin be used in inventory?
« Reply #5 on: 07 Aug 2012, 15:16 »
Ah, one more thing.
If something does not work properly in the template, it's probably worth telling to current template's maintainer.
You might post your problems here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=32745.0