Author Topic: Fonts  (Read 568 times)  Share 

Fonts
« on: 10 Aug 2012, 11:59 »
Does anyone know of a font that has black outlines?
My Game "Science Fiction" is in 1024x768 resolution.
The colors are bright and colorful. I need a font that
is scalable (larger) and with the black outline for visibility.
The SCI fonts are not scalable.
Also can the Narrator font be changed?
Thanks
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What if your healing comes through tears...

Khris

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Re: Fonts
« Reply #1 on: 10 Aug 2012, 13:31 »
There aren't any fonts that come with outlines.
You either create a second outline font yourself using Radiant's FontEdit, or you set the font to have an automatic outline in AGS (the easiest way).
Didn't it occur to you to try "OutlineStyle: Automatic" in the font's properties...?

Edit:
If you want a big font, just import a ttf font and enter a large size, like 32. Just test different sizes.
To change the narrator font, setting Game.NormalFont to the desired font should do the trick.
« Last Edit: 10 Aug 2012, 14:22 by Khris »
http://whathaveyoutried.com/

The other day on yahoo answers:
"Can you print colored images with black ink? If so tell me how please Thanx Kimberly"

Re: Fonts
« Reply #2 on: 27 Aug 2012, 12:15 »
The narrator font, by default, is 'Normal'. Just change that.

As for outlines, you can set it to auto-outline any font. There are loads of free font databases on the internet. Do some searchin'.
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Re: Fonts
« Reply #3 on: 27 Aug 2012, 17:43 »
There aren't any fonts that come with outlines.

Not totally true, but I've tried using font systems that come with both outlines and fill faces in AGS, and I've never managed to make it work / line up / appear satisfactorily.

Khris

  • Evil Dark Emperor Death-Kill
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Re: Fonts
« Reply #4 on: 27 Aug 2012, 18:45 »
Sure, I was talking about bitmap fonts that can be directly imported into the project tree.
http://whathaveyoutried.com/

The other day on yahoo answers:
"Can you print colored images with black ink? If so tell me how please Thanx Kimberly"

Re: Fonts
« Reply #5 on: 28 Aug 2012, 00:24 »
Oh, I didn't know that you could only import bitmaps for those. That might explain it. I was trying to import the outline and fill of Cassanet, which was surely TrueType, for the speech dialogue. The outline font seemed to be off to the right about 4 pixels or so.

Khris

  • Evil Dark Emperor Death-Kill
    • Lifetime Achievement Award Winner
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    • I can help with scripting
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Re: Fonts
« Reply #6 on: 28 Aug 2012, 10:58 »
We're still talking past each other it seems, but it's entirely my fault, sorry :)
You can import ttf fonts, and "bitmap" was the wrong word; what I wanted to say is that a single font file cannot contain the actual characters and their outlines.
dbuske had the automatic outline option turned off and didn't realize that the black outlines he saw in other games are generated by AGS, so he was looking for a different type of font instead of the outline option.

Regarding the Cassanet font, it looks like the outline version is meant to be used instead of the normal version, not as outline to it.
http://whathaveyoutried.com/

The other day on yahoo answers:
"Can you print colored images with black ink? If so tell me how please Thanx Kimberly"

Re: Fonts
« Reply #7 on: 28 Aug 2012, 19:15 »
Oh! Well, that's foolish. I'll have to try another type system then. Thanks for the clarification, and sorry for the miscommunication on my end.