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Lunar Landing

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FrankT:
I've longed to build an Apollo Moon mission sim for quite a while, and at one point I decided, why not make a point-and-click one? Like those two "Apollo 18" games? (Perhaps I should get "Searching for Sam & Max" out the way first.)
I've made a start already; using Eagle Lander 3D and Orbiter NASSP for reference, I drew up the LM cockpit. Now, assuming that the instruments have a mouseover label, and the numbers on the altitude dials are made a little larger for convenience, would you say this screen delivers all the important information to you, i.e. fuel, altitude, velocity, thrust, all that?

Construed:
awesome instrumentation! can't wait to see how it works :D

FrankT:
Thanks!

Now, just a question: how should I draw a sort of semi-circular panoramic view? I'm sure you know I don't understand perspective very well...

Khris:
As in, a scrolling background? You could do several layers of parallax scrolling, not only does it always look "retro cool" but the uniform, bland moon surface is perfect for that kind of thing.

FrankT:
Mm, I can try that. Um - is parallax scrolling easy?

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