Ok, my 2 cents on this game:OVERVIEW:
Visitor 2 is a fitting sequel to the highly acclaimed The Visitor
released almost a year ago. Visitor 2 features the same loveable, scared yet successful Agent Moss, attractive graphics, polished and fitting environment, wacky humour and clever gameplay as the first game. The biggest improvement in this game is the more captivating plot. Visitor 2 is a bit shorter than a medium-length game.WHAT I LIKED ABOUT THE GAME:
WHAT COULD BE IMPROVED:
- The plot. The story had enough detail to constitute a clear mission and the story unfolds at a good pace as the game is played. A few unexpected twists in the plot where the action climaxes accompanied by appropriate music really is what takes the game from simply a series of clever puzzles to a different level of game
- Very clever gameplay. Using the two main characters together without them even realizing adds a unique dimension.
- Like the first game, the fitting graphics, sharp animation and perfect music makes a perfect environment for the game
- Like the first game, it was humorous and entertaining (I had a LOT of good laughs)
- The length of the game was absolutely perfect for the nature of this game. If someone releases a full-length game, they had BETTER have a sophisticated enough plot to justify all that gameplay. (If you look at my remarks on the first game, this was my issue). I would say that the ratio of gameplay to plot was masterfully executed so the game never got stale and kept the player wanting to just keep going
- Last and certainly not least, the puzzles were EXCELLENT. As many people have commented, the level of difficulty was perfect. The puzzles were clever enough that some took some real thinking and trying yet none got to the point of frustrating. I will add that there was no point in the game where the player will say "ok, I've done everything possible. Now what?". I've never written a game but I would surmise that creating a plot and fun, solvable puzzles is the most challenging part because it's impossible to know how the audience will receive or react to the elements of the puzzle.
My only concern with the game is something that I personally don't care for. It's not uncommon in games to have the game unfold only when a certain action is performed where there is no logical connection between the player's action and the result. There were a few places in the game where I couldn't explain HOW I triggered a certain sequence that was necessary to continue the game. One example was the place I got stuck because I didn't look at a certain hotspot. Looking at something doesn't logically trigger the next sequence. Although any player should be looking at all hotspots, some players will get unfairly stuck. There are at least 2-3 other examples.
One thing that could be polished is that the spelling could be proofread. (It's sandwich
, btw) BUG LIST
The crash I reported was fixed, but there are a few minor coding "status" issues that could be touched up such as (spoilers):CONCLUSION:
The author has really clinched it this time in the most challenging aspects of creating an excellent adventure game. The perfect environment, plot and puzzles are executed masterfully, building on the success of the first game making this gem a rare must-play. Especially for Nicky's second release.