I suppose I suffer something similar, although definitely nowhere as intense....no direction in life, no motivation. My job at one point had the kernel of being somewhat interesting, but it is getting boring now. All my old school/college friends slowly moved away one by one, and now there's no one left. I liked drawing (digitally as well as on paper), but now every time I open my art program, or have a piece of paper in front of me and start, I might scribble for a few seconds before crushing up the paper/closing the program without saving. When I don't have any obligations (job on the weekend or something), I sleep for hours and hours, and when I open my eyes I think "I don't have anything to do" so I go back to sleep.
And maybe I'm playing the wrong sort of games, because everything gets boring and repetitive very quickly..I start out some game with a very interesting hook, some interesting mechanics, I master the style of playing, involve myself in the world...and play and play. A couple dozen hours in, the original hook is long forgotten by everyone, I realise I've experienced most of what the game style has to offer, and the game seems to think that "variation" and "exploration" means "You were exploring the city in the swamplands of Gwalamalapoo before, now you're exploring the forest lands of Ricaticatoo. You can tell, because it is green instead of brown. After this, you'll check out the deserts of Frawatabum. Maybe I have less patience or something now, but these huge sprawling worlds where you set out from your tiny home when the bad guys killed your one true love, and then 5 hours in you seem to have totally forgotten everything about that, and you're collecting 6 giblets from around the world for the old woman in that hovel who promises you she'll use them to make a powerup for you to increase your strength...they just bore me.
I think that might be why I enjoyed all those great adventure games so much, in spite of how much I dislike so many puzzles in retrospect...each screen was necessarily different from the previous, because they each had to be handcrafted individually. There was a world to explore, and even with a limited number of interactions (use, talk, pick-up, look, etc.), you were able to do a whole lot more than "Use Gun/Sword/Spell on Baddie" or "Use Spell/Powerup on self/item". and instead of being a "Dynamic world with hundreds of characters", the good adventure games had maybe 20, all of who you could remember even today, instead of "That shopkeeper in that town" or "That Alchemist in that village".
And I like the idea of making games too, but it is the same deal as with the drawing.
Maybe I just like complaining

. Hey, AGS counts as a social circle, right?
...right?